zink: clear null image surfaces to 0

GL Spec says that imageLoad from incomplete images must return 0.
This is not really spec compliant as for proper behavior nullDescriptor
and robustImageAccess2 is needed.
A workaround for lack of either of these requires a shader variant.
Clearing the null surface and hoping the app doesn't write to the image
is closer to spec, while avoiding a shader recompile.

KHR-GL46.shader_image_load_store.incomplete_textures tests this.

cc: mesa-stable

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21135>
This commit is contained in:
SoroushIMG 2023-02-05 14:18:16 +00:00 committed by Marge Bot
parent 2fe3cef367
commit 22e91af1a7

View file

@ -4879,6 +4879,13 @@ zink_get_dummy_pipe_surface(struct zink_context *ctx, int samples_index)
{
if (!ctx->dummy_surface[samples_index]) {
ctx->dummy_surface[samples_index] = zink_surface_create_null(ctx, PIPE_TEXTURE_2D, 1024, 1024, BITFIELD_BIT(samples_index));
/* This is possibly used with imageLoad which according to GL spec must return 0 */
if (!samples_index) {
union pipe_color_union color = {0};
struct pipe_box box;
u_box_2d(0, 0, 1024, 1024, &box);
ctx->base.clear_texture(&ctx->base, ctx->dummy_surface[samples_index]->texture, 0, &box, &color);
}
}
return ctx->dummy_surface[samples_index];
}
@ -5318,4 +5325,4 @@ zink_update_barriers(struct zink_context *ctx, bool is_compute,
if (!need_barriers->entries)
break;
}
}
}