ac: minor cleanup of ac_compute_num_tess_patches

No change in behavior.

Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34544>
This commit is contained in:
Marek Olšák 2025-04-14 20:31:27 -04:00
parent a905a17f39
commit b8d15fee3d

View file

@ -931,27 +931,20 @@ uint32_t ac_compute_num_tess_patches(const struct radeon_info *info, uint32_t nu
uint32_t lds_per_patch, uint32_t wave_size,
bool tess_uses_primid)
{
/* The VGT HS block increments the patch ID unconditionally
* within a single threadgroup. This results in incorrect
* patch IDs when instanced draws are used.
/* The VGT HS block increments the patch ID unconditionally within a single threadgroup.
* This results in incorrect patch IDs when instanced draws are used.
*
* The intended solution is to restrict threadgroups to
* a single instance by setting SWITCH_ON_EOI, which
* should cause IA to split instances up. However, this
* doesn't work correctly on GFX6 when there is no other
* SE to switch to.
* The intended solution is to restrict threadgroups to a single instance by setting
* SWITCH_ON_EOI, which should cause IA to split instances up. However, this doesn't work
* correctly on GFX6 when there is no other SE to switch to.
*/
const bool has_primid_instancing_bug = info->gfx_level == GFX6 && info->max_se == 1;
if (has_primid_instancing_bug && tess_uses_primid)
return 1;
/* Ensure that we only need 4 waves per CU, so that we don't need to check
* resource usage (such as whether we have enough VGPRs to fit the whole
* threadgroup into the CU). It also ensures that the number of tcs in and out
* vertices per threadgroup are at most 256, which is the hw limit.
*/
const unsigned max_verts_per_patch = MAX2(num_tcs_input_cp, num_tcs_output_cp);
unsigned num_patches = 256 / max_verts_per_patch;
/* 256 threads per workgroup is the hw limit. */
const unsigned num_threads_per_patch = MAX2(num_tcs_input_cp, num_tcs_output_cp);
unsigned num_patches = 256 / num_threads_per_patch;
/* Not necessary for correctness, but higher numbers are slower.
* The hardware can do more, but we prefer fully occupied waves.
@ -985,17 +978,17 @@ uint32_t ac_compute_num_tess_patches(const struct radeon_info *info, uint32_t nu
/* Make sure that vector lanes are fully occupied by cutting off the last wave
* if it's only partially filled.
*/
const unsigned temp_verts_per_tg = num_patches * max_verts_per_patch;
const unsigned threads_per_tg = num_patches * num_threads_per_patch;
if (temp_verts_per_tg > wave_size &&
(wave_size - temp_verts_per_tg % wave_size >= MAX2(max_verts_per_patch, 8)))
num_patches = (temp_verts_per_tg & ~(wave_size - 1)) / max_verts_per_patch;
if (threads_per_tg > wave_size &&
(wave_size - threads_per_tg % wave_size >= MAX2(num_threads_per_patch, 8)))
num_patches = (threads_per_tg & ~(wave_size - 1)) / num_threads_per_patch;
if (info->gfx_level == GFX6) {
/* GFX6 bug workaround, related to power management. Limit LS-HS
* threadgroups to only one wave.
*/
const unsigned one_wave = wave_size / max_verts_per_patch;
const unsigned one_wave = wave_size / num_threads_per_patch;
num_patches = MIN2(num_patches, one_wave);
}