vbo: Eliminate short-circuiting in invalid-start case.

Now that we have a index_range_invalid flag, we can just use that rather
than calling vbo_validated_drawrangeelements directly and returning.

NOTE: This is a candidate for release branches.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 6e738d35c5)
This commit is contained in:
Kenneth Graunke 2012-02-08 05:08:24 -08:00 committed by Ian Romanick
parent eb2eb97baf
commit b85c5d9344

View file

@ -854,11 +854,7 @@ vbo_exec_DrawRangeElementsBaseVertex(GLenum mode,
start, end, basevertex, count, type, indices,
ctx->Array.ArrayObj->_MaxElement - 1);
}
/* Just do an ordinary glDrawElementsBaseVertex(). */
vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, 0, ~0,
count, type, indices, basevertex, 1);
return;
index_bounds_valid = GL_FALSE;
}
/* NOTE: It's important that 'end' is a reasonable value.