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vbo: Rework checking of 'end' against _MaxElement.
This failed to take basevertex into account:
If basevertex < 0:
(end + basevertex) might actually be in-bounds while 'end' is not.
We would have clamped in this case when we probably shouldn't.
This could break application drawing.
If basevertex > 0:
'end' might be in-bounds while (end + basevertex) might not.
We would have failed to clamp in this place. There's a comment
indicating the TNL module depends on max_index being in-bounds;
if so, it would likely break horribly.
Rather than trying to clamp correctly in the face of basevertex, simply
delete the clamping code and indicate that we don't have a valid range.
This causes _tnl_vbo_draw_prims to use vbo_get_minmax_indices() to
compute the actual bounds, which is much safer.
NOTE: This is a candidate for release branches.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
(cherry picked from commit 112b02c324)
This commit is contained in:
parent
7032a56c85
commit
eb2eb97baf
1 changed files with 6 additions and 11 deletions
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@ -824,6 +824,7 @@ vbo_exec_DrawRangeElementsBaseVertex(GLenum mode,
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GLint basevertex)
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{
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static GLuint warnCount = 0;
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GLboolean index_bounds_valid = GL_TRUE;
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GET_CURRENT_CONTEXT(ctx);
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if (MESA_VERBOSE & VERBOSE_DRAW)
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@ -876,16 +877,6 @@ vbo_exec_DrawRangeElementsBaseVertex(GLenum mode,
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end = MIN2(end, 0xffff);
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}
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if (end >= ctx->Array.ArrayObj->_MaxElement) {
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/* Set 'end' to the max possible legal value */
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assert(ctx->Array.ArrayObj->_MaxElement >= 1);
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end = ctx->Array.ArrayObj->_MaxElement - 1;
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if (end < start) {
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return;
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}
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}
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if (0) {
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printf("glDraw[Range]Elements{,BaseVertex}"
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"(start %u, end %u, type 0x%x, count %d) ElemBuf %u, "
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@ -895,13 +886,17 @@ vbo_exec_DrawRangeElementsBaseVertex(GLenum mode,
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basevertex);
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}
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if ((int) start + basevertex < 0 ||
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end + basevertex >= ctx->Array.ArrayObj->_MaxElement)
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index_bounds_valid = GL_FALSE;
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#if 0
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check_draw_elements_data(ctx, count, type, indices);
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#else
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(void) check_draw_elements_data;
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#endif
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vbo_validated_drawrangeelements(ctx, mode, GL_TRUE, start, end,
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vbo_validated_drawrangeelements(ctx, mode, index_bounds_valid, start, end,
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count, type, indices, basevertex, 1);
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}
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