glsl: Pass struct shader_compiler_options into do_common_optimization.

do_common_optimization may need to make choices about whether to emit
certain kinds of instructions.  gl_context::ShaderCompilerOptions
contains exactly that information, so it makes sense to pass it in.

Rather than passing the whole array, pass the structure for the stage
that's currently being worked on.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Kenneth Graunke 2013-04-17 17:30:22 -07:00
parent 6bb9acfb4e
commit b765740a66
8 changed files with 21 additions and 9 deletions

View file

@ -1203,11 +1203,13 @@ ast_struct_specifier::ast_struct_specifier(const char *identifier,
* \param max_unroll_iterations Maximum number of loop iterations to be
* unrolled. Setting to 0 disables loop
* unrolling.
* \param options The driver's preferred shader options.
*/
bool
do_common_optimization(exec_list *ir, bool linked,
bool uniform_locations_assigned,
unsigned max_unroll_iterations)
unsigned max_unroll_iterations,
const struct gl_shader_compiler_options *options)
{
GLboolean progress = GL_FALSE;

View file

@ -66,7 +66,8 @@ enum lower_packing_builtins_op {
bool do_common_optimization(exec_list *ir, bool linked,
bool uniform_locations_assigned,
unsigned max_unroll_iterations);
unsigned max_unroll_iterations,
const struct gl_shader_compiler_options *options);
bool do_algebraic(exec_list *instructions);
bool do_constant_folding(exec_list *instructions);

View file

@ -1767,7 +1767,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
unsigned max_unroll = ctx->ShaderCompilerOptions[i].MaxUnrollIterations;
while (do_common_optimization(prog->_LinkedShaders[i]->ir, true, false, max_unroll))
while (do_common_optimization(prog->_LinkedShaders[i]->ir, true, false, max_unroll, &ctx->ShaderCompilerOptions[i]))
;
}

View file

@ -174,9 +174,11 @@ compile_shader(struct gl_context *ctx, struct gl_shader *shader)
/* Optimization passes */
if (!state->error && !shader->ir->is_empty()) {
const struct gl_shader_compiler_options *opts =
&ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(shader->Type)];
bool progress;
do {
progress = do_common_optimization(shader->ir, false, false, 32);
progress = do_common_optimization(shader->ir, false, false, 32, opts);
} while (progress);
validate_ir_tree(shader->ir);

View file

@ -209,7 +209,8 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
false /* loops */
) || progress;
progress = do_common_optimization(shader->ir, true, true, 32)
progress = do_common_optimization(shader->ir, true, true, 32,
&ctx->ShaderCompilerOptions[stage])
|| progress;
} while (progress);

View file

@ -1336,7 +1336,10 @@ create_new_program(struct gl_context *ctx, struct state_key *key)
validate_ir_tree(p.shader->ir);
while (do_common_optimization(p.shader->ir, false, false, 32))
const struct gl_shader_compiler_options *options =
&ctx->ShaderCompilerOptions[MESA_SHADER_FRAGMENT];
while (do_common_optimization(p.shader->ir, false, false, 32, options))
;
reparent_ir(p.shader->ir, p.shader->ir);

View file

@ -3025,7 +3025,8 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
progress = do_lower_jumps(ir, true, true, options->EmitNoMainReturn, options->EmitNoCont, options->EmitNoLoops) || progress;
progress = do_common_optimization(ir, true, true,
options->MaxUnrollIterations)
options->MaxUnrollIterations,
options)
|| progress;
progress = lower_quadop_vector(ir, true) || progress;
@ -3131,11 +3132,13 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader)
if (!state->error && !shader->ir->is_empty()) {
validate_ir_tree(shader->ir);
struct gl_shader_compiler_options *options =
&ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(shader->Type)];
/* Do some optimization at compile time to reduce shader IR size
* and reduce later work if the same shader is linked multiple times
*/
while (do_common_optimization(shader->ir, false, false, 32))
while (do_common_optimization(shader->ir, false, false, 32, options))
;
validate_ir_tree(shader->ir);

View file

@ -5255,7 +5255,7 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
progress = do_lower_jumps(ir, true, true, options->EmitNoMainReturn, options->EmitNoCont, options->EmitNoLoops) || progress;
progress = do_common_optimization(ir, true, true,
options->MaxUnrollIterations)
options->MaxUnrollIterations, options)
|| progress;
progress = lower_if_to_cond_assign(ir, options->MaxIfDepth) || progress;