glsl: Initialize ctx->ShaderCompilerOptions in standalone scaffolding.

This code is copied from _mesa_init_shader_state().

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Kenneth Graunke 2013-04-17 17:30:21 -07:00
parent 1c95cea40b
commit 6bb9acfb4e

View file

@ -123,4 +123,16 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
ctx->Const.FragmentProgram.MaxUniformComponents = 64;
ctx->Const.MaxDrawBuffers = 1;
/* Set up default shader compiler options. */
struct gl_shader_compiler_options options;
memset(&options, 0, sizeof(options));
options.MaxUnrollIterations = 32;
options.MaxIfDepth = UINT_MAX;
/* Default pragma settings */
options.DefaultPragmas.Optimize = true;
for (int sh = 0; sh < MESA_SHADER_TYPES; ++sh)
memcpy(&ctx->ShaderCompilerOptions[sh], &options, sizeof(options));
}