mesa: add back glGetnUniform*v() overflow error reporting

The error was removed in:

commit 719909698c
Author: Ian Romanick <ian.d.romanick@intel.com>
Date:   Tue Oct 18 16:01:49 2011 -0700

    mesa: Rewrite the way uniforms are tracked and handled

The GL_ARB_robustness spec doesn't say the implementation
should truncate the output, so just return after setting
the required error like it did before the above commit.

Also fixup an old comment and add an assert.

NOTE: This is a candidate for the 8.0 branch.
This commit is contained in:
Dylan Noblesmith 2011-12-22 21:05:38 +00:00
parent cc5b0ffae0
commit b536ac6b2b
2 changed files with 13 additions and 5 deletions

View file

@ -203,10 +203,18 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
const union gl_constant_value *const src =
&uni->storage[offset * elements];
unsigned bytes = sizeof(uni->storage[0]) * elements;
if (bytes > (unsigned) bufSize) {
elements = bufSize / sizeof(uni->storage[0]);
bytes = bufSize;
assert(returnType == GLSL_TYPE_FLOAT || returnType == GLSL_TYPE_INT ||
returnType == GLSL_TYPE_UINT);
/* The three (currently) supported types all have the same size,
* which is of course the same as their union. That'll change
* with glGetUniformdv()...
*/
unsigned bytes = sizeof(src[0]) * elements;
if (bufSize < 0 || bytes > (unsigned) bufSize) {
_mesa_error( ctx, GL_INVALID_OPERATION,
"glGetnUniform*vARB(out of bounds: bufSize is %d,"
" but %u bytes are required)", bufSize, bytes );
return;
}
/* If the return type and the uniform's native type are "compatible,"

View file

@ -479,7 +479,7 @@ _mesa_GetnUniformdvARB(GLhandleARB program, GLint location,
(void) params;
/*
_mesa_get_uniform(ctx, program, location, bufSize, GL_DOUBLE, params);
_mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_DOUBLE, params);
*/
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformdvARB"
"(GL_ARB_gpu_shader_fp64 not implemented)");