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mesa: Fix the cause of piglit test fbo-array failure
Handle the special case of glFramebufferTextureLayer() for which we pass teximage = 0 internally in framebuffer_texture(). This patch makes failing piglit test fbo-array, fbo-depth-array to pass. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=47126 V4: Removed the duplicated code. Note: This is a candidate for the stable branches. Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Brian Paul <brianp@vmware.com>
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1 changed files with 3 additions and 1 deletions
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@ -1927,6 +1927,7 @@ framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target,
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struct gl_renderbuffer_attachment *att;
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struct gl_texture_object *texObj = NULL;
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struct gl_framebuffer *fb;
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GLenum maxLevelsTarget;
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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@ -2001,8 +2002,9 @@ framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target,
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}
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}
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maxLevelsTarget = textarget ? textarget : texObj->Target;
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if ((level < 0) ||
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(level >= _mesa_max_texture_levels(ctx, textarget))) {
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(level >= _mesa_max_texture_levels(ctx, maxLevelsTarget))) {
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_mesa_error(ctx, GL_INVALID_VALUE,
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"glFramebufferTexture%sEXT(level)", caller);
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return;
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