anv: expose VK_KHR_shader_constant_data

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40741>
This commit is contained in:
Lionel Landwerlin 2026-04-01 14:24:34 +03:00 committed by Marge Bot
parent 50ab52f135
commit b3fe0cb34e

View file

@ -222,6 +222,7 @@ get_device_extensions(const struct anv_physical_device *device,
.KHR_separate_depth_stencil_layouts = true,
.KHR_shader_atomic_int64 = true,
.KHR_shader_clock = true,
.KHR_shader_constant_data = true,
.KHR_shader_draw_parameters = true,
.KHR_shader_expect_assume = true,
.KHR_shader_float16_int8 = !device->instance->no_16bit,
@ -1023,6 +1024,9 @@ get_features(const struct anv_physical_device *pdevice,
/* VK_EXT_primitive_restart_index */
.primitiveRestartIndex = true,
/* VK_KHR_shader_constant_data */
.shaderConstantData = true,
};
/* The new DOOM and Wolfenstein games require depthBounds without