mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-07 04:58:05 +02:00
anv: expose VK_KHR_shader_constant_data
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40741>
This commit is contained in:
parent
50ab52f135
commit
b3fe0cb34e
1 changed files with 4 additions and 0 deletions
|
|
@ -222,6 +222,7 @@ get_device_extensions(const struct anv_physical_device *device,
|
|||
.KHR_separate_depth_stencil_layouts = true,
|
||||
.KHR_shader_atomic_int64 = true,
|
||||
.KHR_shader_clock = true,
|
||||
.KHR_shader_constant_data = true,
|
||||
.KHR_shader_draw_parameters = true,
|
||||
.KHR_shader_expect_assume = true,
|
||||
.KHR_shader_float16_int8 = !device->instance->no_16bit,
|
||||
|
|
@ -1023,6 +1024,9 @@ get_features(const struct anv_physical_device *pdevice,
|
|||
|
||||
/* VK_EXT_primitive_restart_index */
|
||||
.primitiveRestartIndex = true,
|
||||
|
||||
/* VK_KHR_shader_constant_data */
|
||||
.shaderConstantData = true,
|
||||
};
|
||||
|
||||
/* The new DOOM and Wolfenstein games require depthBounds without
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue