[965] Convert CC unit to use a cache key instead of brw_cache_data.

This commit is contained in:
Eric Anholt 2008-01-02 13:20:00 -08:00
parent a95b48d55b
commit b35811e1b3

View file

@ -59,55 +59,145 @@ const struct brw_tracked_state brw_cc_vp = {
.update = upload_cc_vp
};
struct brw_cc_unit_key {
GLboolean stencil, stencil_two_side, color_blend, alpha_enabled;
static void upload_cc_unit( struct brw_context *brw )
GLenum stencil_func[2], stencil_fail_op[2];
GLenum stencil_pass_depth_fail_op[2], stencil_pass_depth_pass_op[2];
GLubyte stencil_ref[2], stencil_write_mask[2], stencil_test_mask[2];
GLenum logic_op;
GLenum blend_eq_rgb, blend_eq_a;
GLenum blend_src_rgb, blend_src_a;
GLenum blend_dst_rgb, blend_dst_a;
GLenum alpha_func;
GLubyte alpha_ref;
GLboolean dither;
GLboolean depth_test;
GLubyte depth_mask;
GLenum depth_func;
};
static void
cc_unit_populate_key(struct brw_context *brw, struct brw_cc_unit_key *key)
{
struct gl_stencil_attrib *stencil = brw->attribs.Stencil;
memset(key, 0, sizeof(*key));
key->stencil = stencil->Enabled;
key->stencil_two_side = stencil->_TestTwoSide;
if (key->stencil) {
key->stencil_func[0] = stencil->Function[0];
key->stencil_fail_op[0] = stencil->FailFunc[0];
key->stencil_pass_depth_fail_op[0] = stencil->ZFailFunc[0];
key->stencil_pass_depth_pass_op[0] = stencil->ZPassFunc[0];
key->stencil_ref[0] = stencil->Ref[0];
key->stencil_write_mask[0] = stencil->WriteMask[0];
key->stencil_test_mask[0] = stencil->ValueMask[0];
}
if (key->stencil_two_side) {
key->stencil_func[1] = stencil->Function[1];
key->stencil_fail_op[1] = stencil->FailFunc[1];
key->stencil_pass_depth_fail_op[1] = stencil->ZFailFunc[1];
key->stencil_pass_depth_pass_op[1] = stencil->ZPassFunc[1];
key->stencil_ref[1] = stencil->Ref[1];
key->stencil_write_mask[1] = stencil->WriteMask[1];
key->stencil_test_mask[1] = stencil->ValueMask[1];
}
if (brw->attribs.Color->_LogicOpEnabled)
key->logic_op = brw->attribs.Color->LogicOp;
else
key->logic_op = GL_COPY;
key->color_blend = brw->attribs.Color->BlendEnabled;
if (key->color_blend) {
key->blend_eq_rgb = brw->attribs.Color->BlendEquationRGB;
key->blend_eq_a = brw->attribs.Color->BlendEquationA;
key->blend_src_rgb = brw->attribs.Color->BlendSrcRGB;
key->blend_dst_rgb = brw->attribs.Color->BlendDstRGB;
key->blend_src_a = brw->attribs.Color->BlendSrcA;
key->blend_dst_a = brw->attribs.Color->BlendDstA;
}
key->alpha_enabled = brw->attribs.Color->AlphaEnabled;
if (key->alpha_enabled) {
key->alpha_func = brw->attribs.Color->AlphaFunc;
key->alpha_ref = brw->attribs.Color->AlphaRef;
}
key->dither = brw->attribs.Color->DitherFlag;
key->depth_test = brw->attribs.Depth->Test;
if (key->depth_test) {
key->depth_func = brw->attribs.Depth->Func;
key->depth_mask = brw->attribs.Depth->Mask;
}
}
/**
* Creates the state cache entry for the given CC unit key.
*/
static dri_bo *
cc_unit_create_from_key(struct brw_context *brw, struct brw_cc_unit_key *key)
{
struct brw_cc_unit_state cc;
memset(&cc, 0, sizeof(cc));
/* _NEW_STENCIL */
if (brw->attribs.Stencil->Enabled) {
cc.cc0.stencil_enable = brw->attribs.Stencil->Enabled;
cc.cc0.stencil_func = intel_translate_compare_func(brw->attribs.Stencil->Function[0]);
cc.cc0.stencil_fail_op = intel_translate_stencil_op(brw->attribs.Stencil->FailFunc[0]);
cc.cc0.stencil_pass_depth_fail_op = intel_translate_stencil_op(brw->attribs.Stencil->ZFailFunc[0]);
cc.cc0.stencil_pass_depth_pass_op = intel_translate_stencil_op(brw->attribs.Stencil->ZPassFunc[0]);
cc.cc1.stencil_ref = brw->attribs.Stencil->Ref[0];
cc.cc1.stencil_write_mask = brw->attribs.Stencil->WriteMask[0];
cc.cc1.stencil_test_mask = brw->attribs.Stencil->ValueMask[0];
if (key->stencil) {
cc.cc0.stencil_enable = 1;
cc.cc0.stencil_func =
intel_translate_compare_func(key->stencil_func[0]);
cc.cc0.stencil_fail_op =
intel_translate_stencil_op(key->stencil_fail_op[0]);
cc.cc0.stencil_pass_depth_fail_op =
intel_translate_stencil_op(key->stencil_pass_depth_fail_op[0]);
cc.cc0.stencil_pass_depth_pass_op =
intel_translate_stencil_op(key->stencil_pass_depth_pass_op[0]);
cc.cc1.stencil_ref = key->stencil_ref[0];
cc.cc1.stencil_write_mask = key->stencil_write_mask[0];
cc.cc1.stencil_test_mask = key->stencil_test_mask[0];
if (brw->attribs.Stencil->_TestTwoSide) {
cc.cc0.bf_stencil_enable = brw->attribs.Stencil->_TestTwoSide;
cc.cc0.bf_stencil_func = intel_translate_compare_func(brw->attribs.Stencil->Function[1]);
cc.cc0.bf_stencil_fail_op = intel_translate_stencil_op(brw->attribs.Stencil->FailFunc[1]);
cc.cc0.bf_stencil_pass_depth_fail_op = intel_translate_stencil_op(brw->attribs.Stencil->ZFailFunc[1]);
cc.cc0.bf_stencil_pass_depth_pass_op = intel_translate_stencil_op(brw->attribs.Stencil->ZPassFunc[1]);
cc.cc1.bf_stencil_ref = brw->attribs.Stencil->Ref[1];
cc.cc2.bf_stencil_write_mask = brw->attribs.Stencil->WriteMask[1];
cc.cc2.bf_stencil_test_mask = brw->attribs.Stencil->ValueMask[1];
if (key->stencil_two_side) {
cc.cc0.bf_stencil_enable = 1;
cc.cc0.bf_stencil_func =
intel_translate_compare_func(key->stencil_func[1]);
cc.cc0.bf_stencil_fail_op =
intel_translate_stencil_op(key->stencil_fail_op[1]);
cc.cc0.bf_stencil_pass_depth_fail_op =
intel_translate_stencil_op(key->stencil_pass_depth_fail_op[1]);
cc.cc0.bf_stencil_pass_depth_pass_op =
intel_translate_stencil_op(key->stencil_pass_depth_pass_op[1]);
cc.cc1.bf_stencil_ref = key->stencil_ref[1];
cc.cc2.bf_stencil_write_mask = key->stencil_write_mask[1];
cc.cc2.bf_stencil_test_mask = key->stencil_test_mask[1];
}
/* Not really sure about this:
*/
if (brw->attribs.Stencil->WriteMask[0] ||
(brw->attribs.Stencil->_TestTwoSide &&
brw->attribs.Stencil->WriteMask[1]))
if (key->stencil_write_mask[0] ||
(key->stencil_two_side && key->stencil_write_mask[1]))
cc.cc0.stencil_write_enable = 1;
}
/* _NEW_COLOR */
if (brw->attribs.Color->_LogicOpEnabled) {
if (key->logic_op != GL_COPY) {
cc.cc2.logicop_enable = 1;
cc.cc5.logicop_func = intel_translate_logic_op( brw->attribs.Color->LogicOp );
}
else if (brw->attribs.Color->BlendEnabled) {
GLenum eqRGB = brw->attribs.Color->BlendEquationRGB;
GLenum eqA = brw->attribs.Color->BlendEquationA;
GLenum srcRGB = brw->attribs.Color->BlendSrcRGB;
GLenum dstRGB = brw->attribs.Color->BlendDstRGB;
GLenum srcA = brw->attribs.Color->BlendSrcA;
GLenum dstA = brw->attribs.Color->BlendDstA;
cc.cc5.logicop_func = intel_translate_logic_op(key->logic_op);
} else if (key->color_blend) {
GLenum eqRGB = key->blend_eq_rgb;
GLenum eqA = key->blend_eq_a;
GLenum srcRGB = key->blend_src_rgb;
GLenum dstRGB = key->blend_dst_rgb;
GLenum srcA = key->blend_src_a;
GLenum dstA = key->blend_dst_a;
if (eqRGB == GL_MIN || eqRGB == GL_MAX) {
srcRGB = dstRGB = GL_ONE;
@ -117,51 +207,68 @@ static void upload_cc_unit( struct brw_context *brw )
srcA = dstA = GL_ONE;
}
cc.cc6.dest_blend_factor = brw_translate_blend_factor(dstRGB);
cc.cc6.src_blend_factor = brw_translate_blend_factor(srcRGB);
cc.cc6.blend_function = brw_translate_blend_equation( eqRGB );
cc.cc6.dest_blend_factor = brw_translate_blend_factor(dstRGB);
cc.cc6.src_blend_factor = brw_translate_blend_factor(srcRGB);
cc.cc6.blend_function = brw_translate_blend_equation(eqRGB);
cc.cc5.ia_dest_blend_factor = brw_translate_blend_factor(dstA);
cc.cc5.ia_src_blend_factor = brw_translate_blend_factor(srcA);
cc.cc5.ia_blend_function = brw_translate_blend_equation( eqA );
cc.cc5.ia_dest_blend_factor = brw_translate_blend_factor(dstA);
cc.cc5.ia_src_blend_factor = brw_translate_blend_factor(srcA);
cc.cc5.ia_blend_function = brw_translate_blend_equation(eqA);
cc.cc3.blend_enable = 1;
cc.cc3.ia_blend_enable = (srcA != srcRGB ||
dstA != dstRGB ||
cc.cc3.ia_blend_enable = (srcA != srcRGB ||
dstA != dstRGB ||
eqA != eqRGB);
}
if (brw->attribs.Color->AlphaEnabled) {
if (key->alpha_enabled) {
cc.cc3.alpha_test = 1;
cc.cc3.alpha_test_func = intel_translate_compare_func(brw->attribs.Color->AlphaFunc);
UNCLAMPED_FLOAT_TO_UBYTE(cc.cc7.alpha_ref.ub[0], brw->attribs.Color->AlphaRef);
cc.cc3.alpha_test_func = intel_translate_compare_func(key->alpha_func);
cc.cc3.alpha_test_format = BRW_ALPHATEST_FORMAT_UNORM8;
UNCLAMPED_FLOAT_TO_UBYTE(cc.cc7.alpha_ref.ub[0], key->alpha_ref);
}
if (brw->attribs.Color->DitherFlag) {
if (key->dither) {
cc.cc5.dither_enable = 1;
cc.cc6.y_dither_offset = 0;
cc.cc6.x_dither_offset = 0;
cc.cc6.y_dither_offset = 0;
cc.cc6.x_dither_offset = 0;
}
/* _NEW_DEPTH */
if (brw->attribs.Depth->Test) {
cc.cc2.depth_test = brw->attribs.Depth->Test;
cc.cc2.depth_test_function = intel_translate_compare_func(brw->attribs.Depth->Func);
cc.cc2.depth_write_enable = brw->attribs.Depth->Mask;
if (key->depth_test) {
cc.cc2.depth_test = 1;
cc.cc2.depth_test_function = intel_translate_compare_func(key->depth_func);
cc.cc2.depth_write_enable = key->depth_mask;
}
/* CACHE_NEW_CC_VP */
cc.cc4.cc_viewport_state_offset = brw->cc.vp_bo->offset >> 5; /* reloc */
if (INTEL_DEBUG & DEBUG_STATS)
cc.cc5.statistics_enable = 1;
cc.cc5.statistics_enable = 1;
return brw_upload_cache(&brw->cache, BRW_CC_UNIT,
key, sizeof(*key),
&brw->cc.vp_bo, 1,
&cc, sizeof(cc),
NULL, NULL);
}
static void upload_cc_unit( struct brw_context *brw )
{
struct brw_cc_unit_key key;
cc_unit_populate_key(brw, &key);
dri_bo_unreference(brw->cc.state_bo);
brw->cc.state_bo = brw_cache_data( &brw->cache, BRW_CC_UNIT, &cc,
&brw->cc.vp_bo, 1);
brw->cc.state_bo = brw_search_cache(&brw->cache, BRW_CC_UNIT,
&key, sizeof(key),
&brw->cc.vp_bo, 1,
NULL);
if (brw->cc.state_bo == NULL)
brw->cc.state_bo = cc_unit_create_from_key(brw, &key);
}
static void emit_reloc_cc_unit(struct brw_context *brw)