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[965] Convert surface state to use a cache key instead of brw_cache_data.
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parent
3e3644c6e8
commit
a95b48d55b
1 changed files with 87 additions and 48 deletions
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@ -225,7 +225,92 @@ brw_update_texture_surface( GLcontext *ctx, GLuint unit )
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brw->wm.surf_bo[unit + 1] = brw_create_texture_surface(brw, &key);
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}
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#define OFFSET(TYPE, FIELD) ( (GLuint)&(((TYPE *)0)->FIELD) )
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/**
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* Sets up a surface state structure to point at the given region.
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* While it is only used for the front/back buffer currently, it should be
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* usable for further buffers when doing ARB_draw_buffer support.
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*/
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static void
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brw_update_region_surface(struct brw_context *brw, struct intel_region *region,
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unsigned int unit)
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{
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dri_bo *region_bo = NULL;
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struct {
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unsigned int surface_type;
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unsigned int surface_format;
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unsigned int width, height, cpp;
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GLubyte color_mask[4];
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GLboolean tiled, color_blend;
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} key;
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memset(&key, 0, sizeof(key));
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if (region != NULL) {
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region_bo = region->buffer;
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key.surface_type = BRW_SURFACE_2D;
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if (region->cpp == 4)
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key.surface_format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
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else
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key.surface_format = BRW_SURFACEFORMAT_B5G6R5_UNORM;
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key.tiled = region->tiled;
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key.width = region->pitch; /* XXX: not really! */
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key.height = region->height;
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key.cpp = region->cpp;
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} else {
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key.surface_type = BRW_SURFACE_NULL;
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key.surface_format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
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key.tiled = 0;
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key.width = 1;
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key.height = 1;
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key.cpp = 4;
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}
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memcpy(key.color_mask, brw->attribs.Color->ColorMask,
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sizeof(key.color_mask));
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key.color_blend = (!brw->attribs.Color->_LogicOpEnabled &&
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brw->attribs.Color->BlendEnabled);
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dri_bo_unreference(brw->wm.surf_bo[unit]);
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brw->wm.surf_bo[unit] = brw_search_cache(&brw->cache, BRW_SS_SURFACE,
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&key, sizeof(key),
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®ion_bo, 1,
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NULL);
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if (brw->wm.surf_bo[unit] == NULL) {
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struct brw_surface_state surf;
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memset(&surf, 0, sizeof(surf));
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surf.ss0.surface_format = key.surface_format;
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surf.ss0.surface_type = key.surface_type;
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if (region_bo != NULL)
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surf.ss1.base_addr = region_bo->offset; /* reloc */
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surf.ss2.width = key.width - 1;
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surf.ss2.height = key.height - 1;
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surf.ss3.tile_walk = BRW_TILEWALK_XMAJOR;
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surf.ss3.tiled_surface = key.tiled;
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surf.ss3.pitch = (key.width * key.cpp) - 1;
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/* _NEW_COLOR */
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surf.ss0.color_blend = key.color_blend;
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surf.ss0.writedisable_red = !key.color_mask[0];
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surf.ss0.writedisable_green = !key.color_mask[1];
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surf.ss0.writedisable_blue = !key.color_mask[2];
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surf.ss0.writedisable_alpha = !key.color_mask[3];
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/* Key size will never match key size for textures, so we're safe. */
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brw->wm.surf_bo[unit] = brw_upload_cache(&brw->cache, BRW_SS_SURFACE,
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&key, sizeof(key),
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®ion_bo, 1,
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&surf, sizeof(surf),
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NULL, NULL);
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brw->wm.nr_surfaces = 1;
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}
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}
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/**
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* Constructs the binding table for the WM surface state, which maps unit
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@ -270,53 +355,7 @@ static void upload_wm_surfaces(struct brw_context *brw )
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struct intel_context *intel = &brw->intel;
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GLuint i;
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{
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struct brw_surface_state surf;
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struct intel_region *region = brw->state.draw_region;
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dri_bo *region_bo;
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memset(&surf, 0, sizeof(surf));
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if (region != NULL) {
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if (region->cpp == 4)
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surf.ss0.surface_format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
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else
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surf.ss0.surface_format = BRW_SURFACEFORMAT_B5G6R5_UNORM;
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surf.ss0.surface_type = BRW_SURFACE_2D;
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surf.ss1.base_addr = region->buffer->offset; /* reloc */
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surf.ss2.width = region->pitch - 1; /* XXX: not really! */
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surf.ss2.height = region->height - 1;
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surf.ss3.tile_walk = BRW_TILEWALK_XMAJOR;
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surf.ss3.tiled_surface = region->tiled;
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surf.ss3.pitch = (region->pitch * region->cpp) - 1;
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region_bo = region->buffer;
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} else {
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surf.ss0.surface_format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
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surf.ss0.surface_type = BRW_SURFACE_NULL;
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region_bo = NULL;
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}
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/* _NEW_COLOR */
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surf.ss0.color_blend = (!brw->attribs.Color->_LogicOpEnabled &&
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brw->attribs.Color->BlendEnabled);
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surf.ss0.writedisable_red = !brw->attribs.Color->ColorMask[0];
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surf.ss0.writedisable_green = !brw->attribs.Color->ColorMask[1];
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surf.ss0.writedisable_blue = !brw->attribs.Color->ColorMask[2];
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surf.ss0.writedisable_alpha = !brw->attribs.Color->ColorMask[3];
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/* Key size will never match key size for textures, so we're safe. */
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dri_bo_unreference(brw->wm.surf_bo[0]);
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brw->wm.surf_bo[0] = brw_cache_data( &brw->cache, BRW_SS_SURFACE, &surf,
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®ion_bo, 1 );
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brw->wm.nr_surfaces = 1;
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}
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brw_update_region_surface(brw, brw->state.draw_region, 0);
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for (i = 0; i < BRW_MAX_TEX_UNIT; i++) {
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struct gl_texture_unit *texUnit = &brw->attribs.Texture->Unit[i];
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