draw: disable some debugging output coming from the geometry shaders

This commit is contained in:
Zack Rusin 2009-12-24 09:34:07 -05:00
parent 519a6d308d
commit b0bc582db7

View file

@ -185,8 +185,8 @@ static void draw_fetch_geometry_input(struct draw_geometry_shader *shader,
int idx = 0;
for (slot = 0, vs_slot = 0; slot < shader->info.num_inputs; slot++) {
debug_printf("Slot = %d (semantic = %d)\n", slot,
shader->info.input_semantic_name[slot]);
/*debug_printf("Slot = %d (semantic = %d)\n", slot,
shader->info.input_semantic_name[slot]);*/
if (shader->info.input_semantic_name[slot] ==
TGSI_SEMANTIC_VERTICES) {
for (j = 0; j < num_primitives; ++j) {
@ -200,8 +200,8 @@ static void draw_fetch_geometry_input(struct draw_geometry_shader *shader,
for (j = 0; j < num_primitives; ++j) {
int vidx = idx;
const float (*prim_ptr)[4];
debug_printf(" %d) Prim (num_verts = %d)\n", start_primitive + j,
num_vertices);
/*debug_printf(" %d) Prim (num_verts = %d)\n", start_primitive + j,
num_vertices);*/
prim_ptr = (const float (*)[4])(
(const char *)input_ptr +
(j * num_vertices * input_vertex_stride));
@ -211,7 +211,7 @@ static void draw_fetch_geometry_input(struct draw_geometry_shader *shader,
input = (const float (*)[4])(
(const char *)prim_ptr + (k * input_vertex_stride));
vidx = k * TGSI_EXEC_MAX_INPUT_ATTRIBS + slot;
debug_printf("\t%d)(%d) Input vert:\n", vidx, k);
/*debug_printf("\t%d)(%d) Input vert:\n", vidx, k);*/
#if 1
assert(!util_is_inf_or_nan(input[vs_slot][0]));
assert(!util_is_inf_or_nan(input[vs_slot][1]));