gallium: geometry shader can be always enabled and we don't need a cap for that

using the draw module allows us to enable geometry shading even on hardware
that doesn't support it.
This commit is contained in:
Zack Rusin 2009-12-24 09:30:00 -05:00
parent a00da63e66
commit 519a6d308d
2 changed files with 0 additions and 3 deletions

View file

@ -89,8 +89,6 @@ softpipe_get_param(struct pipe_screen *screen, int param)
return 13; /* max 4Kx4K */
case PIPE_CAP_TGSI_CONT_SUPPORTED:
return 1;
case PIPE_CAP_GEOMETRY_SHADER4:
return 1;
case PIPE_CAP_BLEND_EQUATION_SEPARATE:
return 1;
default:

View file

@ -398,7 +398,6 @@ enum pipe_transfer_usage {
#define PIPE_CAP_MAX_PREDICATE_REGISTERS 30
#define PIPE_CAP_MAX_COMBINED_SAMPLERS 31 /*< Maximum texture image units accessible from vertex
and fragment shaders combined */
#define PIPE_CAP_GEOMETRY_SHADER4 32
/**