i915: Drop dead argument to translate_texture_format().

This commit is contained in:
Eric Anholt 2011-06-09 09:58:38 -07:00
parent 4a60b0c8d2
commit afbe605eff
2 changed files with 3 additions and 6 deletions

View file

@ -40,7 +40,7 @@
static GLuint
translate_texture_format(GLuint mesa_format, GLuint internal_format)
translate_texture_format(GLuint mesa_format)
{
switch (mesa_format) {
case MESA_FORMAT_L8:
@ -156,8 +156,7 @@ i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
*/
i830->state.tex_offset[unit] = dst_x * intelObj->mt->cpp + dst_y * pitch;
format = translate_texture_format(firstImage->TexFormat,
firstImage->InternalFormat);
format = translate_texture_format(firstImage->TexFormat);
state[I830_TEXREG_TM0LI] = (_3DSTATE_LOAD_STATE_IMMEDIATE_2 |
(LOAD_TEXTURE_MAP0 << unit) | 4);

View file

@ -39,8 +39,7 @@
static GLuint
translate_texture_format(gl_format mesa_format, GLuint internal_format,
GLenum DepthMode)
translate_texture_format(gl_format mesa_format, GLenum DepthMode)
{
switch (mesa_format) {
case MESA_FORMAT_L8:
@ -165,7 +164,6 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
i915->state.tex_offset[unit] = 0; /* Always the origin of the miptree */
format = translate_texture_format(firstImage->TexFormat,
firstImage->InternalFormat,
sampler->DepthMode);
pitch = intelObj->mt->region->pitch * intelObj->mt->cpp;