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i915: Drop dead argument to translate_texture_format().
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4a60b0c8d2
commit
afbe605eff
2 changed files with 3 additions and 6 deletions
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@ -40,7 +40,7 @@
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static GLuint
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translate_texture_format(GLuint mesa_format, GLuint internal_format)
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translate_texture_format(GLuint mesa_format)
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{
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switch (mesa_format) {
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case MESA_FORMAT_L8:
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@ -156,8 +156,7 @@ i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
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*/
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i830->state.tex_offset[unit] = dst_x * intelObj->mt->cpp + dst_y * pitch;
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format = translate_texture_format(firstImage->TexFormat,
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firstImage->InternalFormat);
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format = translate_texture_format(firstImage->TexFormat);
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state[I830_TEXREG_TM0LI] = (_3DSTATE_LOAD_STATE_IMMEDIATE_2 |
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(LOAD_TEXTURE_MAP0 << unit) | 4);
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@ -39,8 +39,7 @@
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static GLuint
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translate_texture_format(gl_format mesa_format, GLuint internal_format,
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GLenum DepthMode)
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translate_texture_format(gl_format mesa_format, GLenum DepthMode)
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{
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switch (mesa_format) {
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case MESA_FORMAT_L8:
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@ -165,7 +164,6 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
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i915->state.tex_offset[unit] = 0; /* Always the origin of the miptree */
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format = translate_texture_format(firstImage->TexFormat,
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firstImage->InternalFormat,
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sampler->DepthMode);
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pitch = intelObj->mt->region->pitch * intelObj->mt->cpp;
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