intel: Add block alignment for RGTC textures.

We were using the default 4x2 alignment instead of the 4x4 required
for RGTC textures.
This commit is contained in:
Eric Anholt 2011-06-09 09:28:19 -07:00
parent d5809115b5
commit 4a60b0c8d2
4 changed files with 18 additions and 32 deletions

View file

@ -88,7 +88,7 @@ GLboolean brw_miptree_layout(struct intel_context *intel,
GLuint align_w = 4;
mt->total_height = 0;
intel_get_texture_alignment_unit(mt->internal_format, &align_w, &align_h);
intel_get_texture_alignment_unit(mt->format, &align_w, &align_h);
if (mt->compressed) {
mt->total_width = ALIGN(width, align_w);

View file

@ -402,8 +402,7 @@ intel_miptree_image_data(struct intel_context *intel,
if (dst->compressed) {
unsigned int align_w, align_h;
intel_get_texture_alignment_unit(dst->internal_format,
&align_w, &align_h);
intel_get_texture_alignment_unit(dst->format, &align_w, &align_h);
height = (height + align_h - 1) / align_h;
width = ALIGN(width, align_w);
}
@ -445,8 +444,7 @@ intel_miptree_image_copy(struct intel_context *intel,
if (dst->compressed) {
GLuint align_w, align_h;
intel_get_texture_alignment_unit(dst->internal_format,
&align_w, &align_h);
intel_get_texture_alignment_unit(dst->format, &align_w, &align_h);
height = (height + 3) / 4;
width = ALIGN(width, align_w);
}

View file

@ -35,32 +35,19 @@
#include "intel_context.h"
#include "main/macros.h"
void intel_get_texture_alignment_unit(GLenum internalFormat, GLuint *w, GLuint *h)
void
intel_get_texture_alignment_unit(gl_format format,
unsigned int *w, unsigned int *h)
{
switch (internalFormat) {
case GL_COMPRESSED_RGB_FXT1_3DFX:
case GL_COMPRESSED_RGBA_FXT1_3DFX:
*w = 8;
*h = 4;
break;
case GL_RGB_S3TC:
case GL_RGB4_S3TC:
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case GL_RGBA_S3TC:
case GL_RGBA4_S3TC:
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
*w = 4;
*h = 4;
break;
default:
*w = 4;
*h = 2;
break;
}
if (_mesa_is_format_compressed(format)) {
/* The hardware alignment requirements for compressed textures
* happen to match the block boundaries.
*/
_mesa_get_format_block_size(format, w, h);
} else {
*w = 4;
*h = 2;
}
}
void i945_miptree_layout_2d(struct intel_context *intel,
@ -75,7 +62,7 @@ void i945_miptree_layout_2d(struct intel_context *intel,
GLuint height = mt->height0;
mt->total_width = mt->width0;
intel_get_texture_alignment_unit(mt->internal_format, &align_w, &align_h);
intel_get_texture_alignment_unit(mt->format, &align_w, &align_h);
if (mt->compressed) {
mt->total_width = ALIGN(mt->width0, align_w);

View file

@ -41,4 +41,5 @@ static INLINE GLuint minify( GLuint d )
extern void i945_miptree_layout_2d(struct intel_context *intel,
struct intel_mipmap_tree *mt,
uint32_t tiling, int nr_images);
extern void intel_get_texture_alignment_unit(GLenum, GLuint *, GLuint *);
void intel_get_texture_alignment_unit(gl_format format,
unsigned int *w, unsigned int *h);