mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-05 18:18:06 +02:00
glsl_compiler: Enable any extension that any Mesa driver enables
The only GLSL extension that is not enabled is AMD_vertex_shader_layer. I think the standalone-compiler could enable this (as shading language support is complete), but no driver enables it. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
parent
136568ea18
commit
ae514416b2
1 changed files with 8 additions and 1 deletions
|
|
@ -90,22 +90,29 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
|
|||
|
||||
ctx->Extensions.dummy_false = false;
|
||||
ctx->Extensions.dummy_true = true;
|
||||
ctx->Extensions.ARB_conservative_depth = true;
|
||||
ctx->Extensions.ARB_draw_instanced = true;
|
||||
ctx->Extensions.ARB_ES2_compatibility = true;
|
||||
ctx->Extensions.ARB_ES3_compatibility = false;
|
||||
ctx->Extensions.ARB_ES3_compatibility = true;
|
||||
ctx->Extensions.ARB_explicit_attrib_location = true;
|
||||
ctx->Extensions.ARB_fragment_coord_conventions = true;
|
||||
ctx->Extensions.ARB_gpu_shader5 = true;
|
||||
ctx->Extensions.ARB_shader_bit_encoding = true;
|
||||
ctx->Extensions.ARB_shader_stencil_export = true;
|
||||
ctx->Extensions.ARB_shader_texture_lod = true;
|
||||
ctx->Extensions.ARB_shading_language_420pack = true;
|
||||
ctx->Extensions.ARB_shading_language_packing = true;
|
||||
ctx->Extensions.ARB_texture_cube_map_array = true;
|
||||
ctx->Extensions.ARB_texture_gather = true;
|
||||
ctx->Extensions.ARB_texture_multisample = true;
|
||||
ctx->Extensions.ARB_texture_query_levels = true;
|
||||
ctx->Extensions.ARB_texture_query_lod = true;
|
||||
ctx->Extensions.ARB_uniform_buffer_object = true;
|
||||
|
||||
ctx->Extensions.OES_EGL_image_external = true;
|
||||
ctx->Extensions.OES_standard_derivatives = true;
|
||||
|
||||
ctx->Extensions.EXT_shader_integer_mix = true;
|
||||
ctx->Extensions.EXT_texture3D = true;
|
||||
ctx->Extensions.EXT_texture_array = true;
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue