glsl_compiler: Sort extensions by name

Makes it a little easier to see which ones are missing.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Ian Romanick 2013-09-11 17:53:06 -05:00
parent 587cd971c8
commit 136568ea18

View file

@ -90,23 +90,26 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
ctx->Extensions.dummy_false = false;
ctx->Extensions.dummy_true = true;
ctx->Extensions.ARB_draw_instanced = true;
ctx->Extensions.ARB_ES2_compatibility = true;
ctx->Extensions.ARB_ES3_compatibility = false;
ctx->Extensions.ARB_draw_instanced = true;
ctx->Extensions.ARB_fragment_coord_conventions = true;
ctx->Extensions.EXT_texture_array = true;
ctx->Extensions.NV_texture_rectangle = true;
ctx->Extensions.EXT_texture3D = true;
ctx->Extensions.OES_EGL_image_external = true;
ctx->Extensions.ARB_gpu_shader5 = true;
ctx->Extensions.ARB_shader_bit_encoding = true;
ctx->Extensions.ARB_shading_language_packing = true;
ctx->Extensions.OES_standard_derivatives = true;
ctx->Extensions.ARB_texture_cube_map_array = true;
ctx->Extensions.ARB_texture_gather = true;
ctx->Extensions.ARB_texture_multisample = true;
ctx->Extensions.ARB_texture_query_levels = true;
ctx->Extensions.ARB_texture_query_lod = true;
ctx->Extensions.ARB_gpu_shader5 = true;
ctx->Extensions.ARB_texture_gather = true;
ctx->Extensions.OES_EGL_image_external = true;
ctx->Extensions.OES_standard_derivatives = true;
ctx->Extensions.EXT_texture3D = true;
ctx->Extensions.EXT_texture_array = true;
ctx->Extensions.NV_texture_rectangle = true;
ctx->Const.GLSLVersion = 120;