zink: fix PIPE_CAP_MAX_SHADER_PATCH_VARYINGS

maxTessellationControlPerPatchOutputComponents is the per-patch limit,
maxTessellationControlPerVertexOutputComponents is the per-vertex limit

fixes #10750

cc: mesa-stable

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27990>
(cherry picked from commit 0736c212b5)
This commit is contained in:
Mike Blumenkrantz 2024-03-05 09:40:36 -05:00 committed by Eric Engestrom
parent b89310ffed
commit ae34f04d74
2 changed files with 2 additions and 2 deletions

View file

@ -1074,7 +1074,7 @@
"description": "zink: fix PIPE_CAP_MAX_SHADER_PATCH_VARYINGS",
"nominated": true,
"nomination_type": 0,
"resolution": 0,
"resolution": 1,
"main_sha": null,
"because_sha": null,
"notes": null

View file

@ -1007,7 +1007,7 @@ zink_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
return 0;
case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
return screen->info.props.limits.maxTessellationControlPerVertexOutputComponents / 4;
return screen->info.props.limits.maxTessellationControlPerPatchOutputComponents / 4;
case PIPE_CAP_MAX_VARYINGS:
/* need to reserve up to 60 of our varying components and 16 slots for streamout */
return MIN2(screen->info.props.limits.maxVertexOutputComponents / 4 / 2, 16);