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zink: fix PIPE_CAP_MAX_SHADER_PATCH_VARYINGS
maxTessellationControlPerPatchOutputComponents is the per-patch limit, maxTessellationControlPerVertexOutputComponents is the per-vertex limit fixes #10750 cc: mesa-stable Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27990>
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@ -1007,7 +1007,7 @@ zink_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
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return 0;
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case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
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return screen->info.props.limits.maxTessellationControlPerVertexOutputComponents / 4;
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return screen->info.props.limits.maxTessellationControlPerPatchOutputComponents / 4;
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case PIPE_CAP_MAX_VARYINGS:
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/* need to reserve up to 60 of our varying components and 16 slots for streamout */
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return MIN2(screen->info.props.limits.maxVertexOutputComponents / 4 / 2, 16);
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