don't map buffer in _mesa_validate_DrawElements() unless needed

This commit is contained in:
Brian 2007-08-20 12:55:26 +01:00
parent bfb8c849cb
commit ad3e3a0b99

View file

@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
* Version: 7.0.1
* Version: 7.0.2
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
@ -69,8 +69,9 @@ _mesa_validate_DrawElements(GLcontext *ctx,
GLuint indexBytes;
/* use indices in the buffer object */
if (!ctx->Array.ElementArrayBufferObj->Data) {
_mesa_warning(ctx, "DrawElements with empty vertex elements buffer!");
if (!ctx->Array.ElementArrayBufferObj->Size) {
_mesa_warning(ctx,
"glDrawElements called with empty array elements buffer");
return GL_FALSE;
}
@ -86,19 +87,10 @@ _mesa_validate_DrawElements(GLcontext *ctx,
indexBytes = count * sizeof(GLushort);
}
if ((GLubyte *) indices + indexBytes >
ctx->Array.ElementArrayBufferObj->Data +
ctx->Array.ElementArrayBufferObj->Size) {
if (indexBytes > ctx->Array.ElementArrayBufferObj->Size) {
_mesa_warning(ctx, "glDrawElements index out of buffer bounds");
return GL_FALSE;
}
/* Actual address is the sum of pointers. Indices may be used below. */
if (ctx->Const.CheckArrayBounds) {
indices = (const GLvoid *)
ADD_POINTERS(ctx->Array.ElementArrayBufferObj->Data,
(const GLubyte *) indices);
}
}
else {
/* not using a VBO */
@ -108,8 +100,18 @@ _mesa_validate_DrawElements(GLcontext *ctx,
if (ctx->Const.CheckArrayBounds) {
/* find max array index */
const GLubyte *map;
GLuint max = 0;
GLint i;
map = ctx->Driver.MapBuffer(ctx,
GL_ELEMENT_ARRAY_BUFFER_ARB,
GL_READ_ONLY,
ctx->Array.ElementArrayBufferObj);
/* Actual address is the sum of pointers */
indices = (const GLvoid *) ADD_POINTERS(map, (const GLubyte *) indices);
if (type == GL_UNSIGNED_INT) {
for (i = 0; i < count; i++)
if (((GLuint *) indices)[i] > max)
@ -126,6 +128,11 @@ _mesa_validate_DrawElements(GLcontext *ctx,
if (((GLubyte *) indices)[i] > max)
max = ((GLubyte *) indices)[i];
}
ctx->Driver.UnmapBuffer(ctx,
GL_ELEMENT_ARRAY_BUFFER_ARB,
ctx->Array.ElementArrayBufferObj);
if (max >= ctx->Array._MaxElement) {
/* the max element is out of bounds of one or more enabled arrays */
return GL_FALSE;