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Fix a problem with 24-bit screens. Modes with 0 stencil bits were
erroneously marked as GLX_SLOW_CONFIG.
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parent
db79b5683c
commit
ad1e06fafe
1 changed files with 5 additions and 6 deletions
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@ -200,10 +200,8 @@ r200FillInModes( unsigned pixel_bits, unsigned depth_bits,
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GLX_NONE, GLX_SWAP_UNDEFINED_OML /*, GLX_SWAP_COPY_OML */
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};
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int depth_buffer_modes[2][2] = {
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{ 0, 0 },
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{ 0, 0 }
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};
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int depth_buffer_modes[2][2];
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depth_buffer_modes[0][0] = depth_bits;
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depth_buffer_modes[1][0] = depth_bits;
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@ -212,6 +210,7 @@ r200FillInModes( unsigned pixel_bits, unsigned depth_bits,
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* with a stencil buffer. It will be a sw fallback, but some apps won't
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* care about that.
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*/
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depth_buffer_modes[0][1] = 0;
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depth_buffer_modes[1][1] = (stencil_bits == 0) ? 8 : stencil_bits;
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depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 2 : 1;
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@ -238,8 +237,8 @@ r200FillInModes( unsigned pixel_bits, unsigned depth_bits,
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/* Mark the visual as slow if there are "fake" stencil bits.
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*/
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for ( m = modes ; m != NULL ; m = m->next ) {
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if ( m->stencilBits != stencil_bits ) {
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m->visualRating = GLX_SLOW_CONFIG;
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if ( (m->stencilBits != 0) && (m->stencilBits != stencil_bits) ) {
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m->visualRating = GLX_SLOW_CONFIG;
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}
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}
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