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synced 2026-04-28 13:00:42 +02:00
move _mesa_load_state_parameters() to state validation stage
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2 changed files with 16 additions and 8 deletions
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@ -30,6 +30,7 @@
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#include "context.h"
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#include "colormac.h"
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#include "mtypes.h"
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#include "program.h"
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#include "texobj.h"
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#include "nvfragprog.h"
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@ -201,6 +202,16 @@ _swrast_update_fog_state( GLcontext *ctx )
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}
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static void
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_swrast_update_fragment_program( GLcontext *ctx )
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{
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if (ctx->FragmentProgram.Enabled) {
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struct fragment_program *program = ctx->FragmentProgram.Current;
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_mesa_load_state_parameters(ctx, program->Parameters);
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}
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}
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#define _SWRAST_NEW_DERIVED (_SWRAST_NEW_RASTERMASK | \
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_NEW_TEXTURE | \
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@ -432,9 +443,11 @@ _swrast_validate_derived( GLcontext *ctx )
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if (swrast->NewState & _SWRAST_NEW_TEXTURE_ENV_MODE)
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_swrast_update_texture_env( ctx );
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if (swrast->NewState & _NEW_FOG) {
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if (swrast->NewState & _NEW_FOG)
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_swrast_update_fog_state( ctx );
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}
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if (swrast->NewState & _NEW_PROGRAM)
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_swrast_update_fragment_program( ctx );
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swrast->NewState = 0;
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swrast->StateChanges = 0;
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@ -1,6 +1,6 @@
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/*
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* Mesa 3-D graphics library
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* Version: 6.0
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* Version: 6.1
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*
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* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
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*
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@ -586,11 +586,6 @@ execute_program( GLcontext *ctx,
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printf("execute fragment program --------------------\n");
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#endif
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/* XXX: This should go someplace else, but it is safe here (and slow!)
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* - karl
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*/
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_mesa_load_state_parameters(ctx, program->Parameters);
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for (pc = 0; pc < maxInst; pc++) {
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const struct fp_instruction *inst = program->Instructions + pc;
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