glsl: Add built-ins from ARB_shader_bit_encoding to ARB_gpu_shader5.

Reviewed-by: Paul Berry <stereotype441@gmail.com>
This commit is contained in:
Matt Turner 2013-08-06 21:45:30 -07:00
parent 4929be0b5f
commit ac74de3710

View file

@ -59,3 +59,23 @@ float fma(float a, float b, float c);
vec2 fma(vec2 a, vec2 b, vec2 c);
vec3 fma(vec3 a, vec3 b, vec3 c);
vec4 fma(vec4 a, vec4 b, vec4 c);
int floatBitsToInt(float value);
ivec2 floatBitsToInt(vec2 value);
ivec3 floatBitsToInt(vec3 value);
ivec4 floatBitsToInt(vec4 value);
uint floatBitsToUint(float value);
uvec2 floatBitsToUint(vec2 value);
uvec3 floatBitsToUint(vec3 value);
uvec4 floatBitsToUint(vec4 value);
float intBitsToFloat(int value);
vec2 intBitsToFloat(ivec2 value);
vec3 intBitsToFloat(ivec3 value);
vec4 intBitsToFloat(ivec4 value);
float uintBitsToFloat(uint value);
vec2 uintBitsToFloat(uvec2 value);
vec3 uintBitsToFloat(uvec3 value);
vec4 uintBitsToFloat(uvec4 value);