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docs: renderpass -> render pass
This is how it's written in the Vulkan spec, let's follow that. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29879>
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2 changed files with 3 additions and 3 deletions
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@ -628,7 +628,7 @@ the cases where stale data is read.
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``cmdbuf``
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stomp registers at the start of each command buffer.
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``renderpass``
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stomp registers before each renderpass.
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stomp registers before each render pass.
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``inverse``
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changes ``TU_DEBUG_STALE_REGS_RANGE`` meaning to
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"regs that should NOT be stomped".
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@ -300,9 +300,9 @@ variable:
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``gpl``
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Force using Graphics Pipeline Library for all shaders
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``rp``
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Enable renderpass optimizations (for tiling GPUs)
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Enable render pass optimizations (for tiling GPUs)
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``norp``
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Disable renderpass optimizations (for tiling GPUs)
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Disable render pass optimizations (for tiling GPUs)
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``map``
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Print info about mapped VRAM
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``flushsync``
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