zink: don't replace non generated gs

Zink replaced the gs emulation shader when the primitive type changes,
however it didn't check whether the gs being replaced was generated.

Fixes: eedbf9046e ("zink: handle switching between primitives")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22871>
(cherry picked from commit a4113fd021)
This commit is contained in:
antonino 2023-05-05 13:57:54 +02:00 committed by Eric Engestrom
parent 287e69f76e
commit a9d381ca10
2 changed files with 3 additions and 3 deletions

View file

@ -3001,7 +3001,7 @@
"description": "zink: don't replace non generated gs",
"nominated": true,
"nomination_type": 1,
"resolution": 0,
"resolution": 1,
"main_sha": null,
"because_sha": "eedbf9046e72d253b39e7065424ec6d1f2dbf598"
},

View file

@ -2326,8 +2326,8 @@ zink_set_primitive_emulation_keys(struct zink_context *ctx)
//when using transform feedback primitives must be tessellated
lower_filled_quad |= lower_quad_prim && ctx->gfx_stages[prev_vertex_stage]->info.has_transform_feedback_varyings;
if (!ctx->gfx_stages[MESA_SHADER_GEOMETRY] ||
(ctx->gfx_stages[MESA_SHADER_GEOMETRY]->info.gs.input_primitive != ctx->gfx_pipeline_state.gfx_prim_mode)) {
if (!ctx->gfx_stages[MESA_SHADER_GEOMETRY] || (ctx->gfx_stages[MESA_SHADER_GEOMETRY]->non_fs.is_generated &&
ctx->gfx_stages[MESA_SHADER_GEOMETRY]->info.gs.input_primitive != ctx->gfx_pipeline_state.gfx_prim_mode)) {
if (!ctx->gfx_stages[prev_vertex_stage]->non_fs.generated_gs[ctx->gfx_pipeline_state.gfx_prim_mode][zink_prim_type]) {
nir_shader *prev_stage = zink_shader_deserialize(screen, ctx->gfx_stages[prev_vertex_stage]);