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simplify drawarrays paths
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parent
3a825a85f1
commit
a8b25ada45
1 changed files with 29 additions and 36 deletions
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@ -1,4 +1,4 @@
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/* $Id: t_array_api.c,v 1.21 2001/11/29 15:15:20 keithw Exp $ */
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/* $Id: t_array_api.c,v 1.22 2001/12/03 17:41:58 keithw Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -121,42 +121,26 @@ _tnl_DrawArrays(GLenum mode, GLint start, GLsizei count)
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if (ctx->CompileFlag) {
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fallback_drawarrays( ctx, mode, start, start + count );
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}
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else if (count < (GLint) ctx->Const.MaxArrayLockSize) {
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else if (ctx->Array.LockCount &&
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count < (GLint) ctx->Const.MaxArrayLockSize) {
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/* Small primitives which can fit in a single vertex buffer:
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*/
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FLUSH_CURRENT( ctx, 0 );
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if (ctx->Array.LockCount)
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{
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if (start < (GLint) ctx->Array.LockFirst)
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start = ctx->Array.LockFirst;
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if (start + count > (GLint) ctx->Array.LockCount)
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count = ctx->Array.LockCount - start;
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/* Locked drawarrays. Reuse any previously transformed data.
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*/
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_tnl_vb_bind_arrays( ctx, ctx->Array.LockFirst, ctx->Array.LockCount );
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VB->FirstPrimitive = start;
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VB->Primitive[start] = mode | PRIM_BEGIN | PRIM_END | PRIM_LAST;
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VB->PrimitiveLength[start] = count;
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tnl->Driver.RunPipeline( ctx );
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} else {
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/* The arrays are small enough to fit in a single VB; just bind
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* them and go. Any untransformed data will be copied on
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* clipping.
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*
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* Invalidate any cached data dependent on these arrays.
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*/
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_tnl_vb_bind_arrays( ctx, start, start + count );
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VB->FirstPrimitive = 0;
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VB->Primitive[0] = mode | PRIM_BEGIN | PRIM_END | PRIM_LAST;
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VB->PrimitiveLength[0] = count;
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tnl->pipeline.run_input_changes |= ctx->Array._Enabled;
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tnl->Driver.RunPipeline( ctx );
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tnl->pipeline.run_input_changes |= ctx->Array._Enabled;
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}
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}
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if (start < (GLint) ctx->Array.LockFirst)
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start = ctx->Array.LockFirst;
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if (start + count > (GLint) ctx->Array.LockCount)
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count = ctx->Array.LockCount - start;
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/* Locked drawarrays. Reuse any previously transformed data.
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*/
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_tnl_vb_bind_arrays( ctx, ctx->Array.LockFirst, ctx->Array.LockCount );
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VB->FirstPrimitive = start;
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VB->Primitive[start] = mode | PRIM_BEGIN | PRIM_END | PRIM_LAST;
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VB->PrimitiveLength[start] = count;
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tnl->Driver.RunPipeline( ctx );
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}
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else {
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int bufsz = 256; /* Use a small buffer for cache goodness */
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int j, nr;
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@ -204,10 +188,19 @@ _tnl_DrawArrays(GLenum mode, GLint start, GLsizei count)
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case GL_POLYGON:
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default:
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/* Primitives requiring a copied vertex (fan-like primitives)
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* must use the slow path:
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* must use the slow path if they cannot fit in a single
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* vertex buffer.
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*/
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fallback_drawarrays( ctx, mode, start, start + count );
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return;
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if (count < (GLint) ctx->Const.MaxArrayLockSize) {
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bufsz = ctx->Const.MaxArrayLockSize;
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minimum = 0;
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modulo = 1;
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skip = 0;
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}
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else {
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fallback_drawarrays( ctx, mode, start, start + count );
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return;
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}
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}
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FLUSH_CURRENT( ctx, 0 );
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