simplify drawarrays paths

This commit is contained in:
Keith Whitwell 2001-12-03 17:41:58 +00:00
parent 3a825a85f1
commit a8b25ada45

View file

@ -1,4 +1,4 @@
/* $Id: t_array_api.c,v 1.21 2001/11/29 15:15:20 keithw Exp $ */
/* $Id: t_array_api.c,v 1.22 2001/12/03 17:41:58 keithw Exp $ */
/*
* Mesa 3-D graphics library
@ -121,42 +121,26 @@ _tnl_DrawArrays(GLenum mode, GLint start, GLsizei count)
if (ctx->CompileFlag) {
fallback_drawarrays( ctx, mode, start, start + count );
}
else if (count < (GLint) ctx->Const.MaxArrayLockSize) {
else if (ctx->Array.LockCount &&
count < (GLint) ctx->Const.MaxArrayLockSize) {
/* Small primitives which can fit in a single vertex buffer:
*/
FLUSH_CURRENT( ctx, 0 );
if (ctx->Array.LockCount)
{
if (start < (GLint) ctx->Array.LockFirst)
start = ctx->Array.LockFirst;
if (start + count > (GLint) ctx->Array.LockCount)
count = ctx->Array.LockCount - start;
/* Locked drawarrays. Reuse any previously transformed data.
*/
_tnl_vb_bind_arrays( ctx, ctx->Array.LockFirst, ctx->Array.LockCount );
VB->FirstPrimitive = start;
VB->Primitive[start] = mode | PRIM_BEGIN | PRIM_END | PRIM_LAST;
VB->PrimitiveLength[start] = count;
tnl->Driver.RunPipeline( ctx );
} else {
/* The arrays are small enough to fit in a single VB; just bind
* them and go. Any untransformed data will be copied on
* clipping.
*
* Invalidate any cached data dependent on these arrays.
*/
_tnl_vb_bind_arrays( ctx, start, start + count );
VB->FirstPrimitive = 0;
VB->Primitive[0] = mode | PRIM_BEGIN | PRIM_END | PRIM_LAST;
VB->PrimitiveLength[0] = count;
tnl->pipeline.run_input_changes |= ctx->Array._Enabled;
tnl->Driver.RunPipeline( ctx );
tnl->pipeline.run_input_changes |= ctx->Array._Enabled;
}
}
if (start < (GLint) ctx->Array.LockFirst)
start = ctx->Array.LockFirst;
if (start + count > (GLint) ctx->Array.LockCount)
count = ctx->Array.LockCount - start;
/* Locked drawarrays. Reuse any previously transformed data.
*/
_tnl_vb_bind_arrays( ctx, ctx->Array.LockFirst, ctx->Array.LockCount );
VB->FirstPrimitive = start;
VB->Primitive[start] = mode | PRIM_BEGIN | PRIM_END | PRIM_LAST;
VB->PrimitiveLength[start] = count;
tnl->Driver.RunPipeline( ctx );
}
else {
int bufsz = 256; /* Use a small buffer for cache goodness */
int j, nr;
@ -204,10 +188,19 @@ _tnl_DrawArrays(GLenum mode, GLint start, GLsizei count)
case GL_POLYGON:
default:
/* Primitives requiring a copied vertex (fan-like primitives)
* must use the slow path:
* must use the slow path if they cannot fit in a single
* vertex buffer.
*/
fallback_drawarrays( ctx, mode, start, start + count );
return;
if (count < (GLint) ctx->Const.MaxArrayLockSize) {
bufsz = ctx->Const.MaxArrayLockSize;
minimum = 0;
modulo = 1;
skip = 0;
}
else {
fallback_drawarrays( ctx, mode, start, start + count );
return;
}
}
FLUSH_CURRENT( ctx, 0 );