i965: in set_read_rb_tex_image() check _mesa_meta_bind_rb_as_tex_image() did succeed

Check if _mesa_meta_bind_rb_as_tex_image() did give the texture.
If no texture was given there is already either
GL_INVALID_VALUE or GL_OUT_OF_MEMORY error set in context.

Signed-off-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This commit is contained in:
Juha-Pekka Heikkila 2014-05-28 13:28:58 +03:00 committed by Tapani Pälli
parent 5a6ec26aec
commit a82b29d526
2 changed files with 18 additions and 5 deletions

View file

@ -624,13 +624,20 @@ _mesa_meta_bind_rb_as_tex_image(struct gl_context *ctx,
GLenum *target)
{
struct gl_texture_image *texImage;
GLuint tempTex;
if (rb->NumSamples > 1)
*target = GL_TEXTURE_2D_MULTISAMPLE;
else
*target = GL_TEXTURE_2D;
_mesa_GenTextures(1, tex);
tempTex = 0;
_mesa_GenTextures(1, &tempTex);
if (tempTex == 0)
return false;
*tex = tempTex;
_mesa_BindTexture(*target, *tex);
*texObj = _mesa_lookup_texture(ctx, *tex);
texImage = _mesa_get_tex_image(ctx, *texObj, *target, 0);

View file

@ -371,7 +371,7 @@ prepare_vertex_data(void)
_mesa_BufferSubData(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts);
}
static void
static bool
set_read_rb_tex_image(struct gl_context *ctx, struct fb_tex_blit_state *blit,
GLenum *target)
{
@ -387,8 +387,10 @@ set_read_rb_tex_image(struct gl_context *ctx, struct fb_tex_blit_state *blit,
*target = tex_obj->Target;
level = att->TextureLevel;
} else {
_mesa_meta_bind_rb_as_tex_image(ctx, rb, &blit->tempTex, &tex_obj,
target);
if (!_mesa_meta_bind_rb_as_tex_image(ctx, rb, &blit->tempTex, &tex_obj,
target)) {
return false;
}
}
blit->baseLevelSave = tex_obj->BaseLevel;
@ -396,6 +398,7 @@ set_read_rb_tex_image(struct gl_context *ctx, struct fb_tex_blit_state *blit,
blit->stencilSamplingSave = tex_obj->StencilSampling;
blit->sampler = _mesa_meta_setup_sampler(ctx, tex_obj, *target,
GL_NEAREST, level);
return true;
}
static void
@ -424,7 +427,9 @@ brw_meta_stencil_blit(struct brw_context *brw,
_mesa_DrawBuffer(GL_COLOR_ATTACHMENT0);
ctx->DrawBuffer->_Status = GL_FRAMEBUFFER_COMPLETE;
set_read_rb_tex_image(ctx, &blit, &target);
if (!set_read_rb_tex_image(ctx, &blit, &target)) {
goto error;
}
_mesa_TexParameteri(target, GL_DEPTH_STENCIL_TEXTURE_MODE,
GL_STENCIL_INDEX);
@ -445,6 +450,7 @@ brw_meta_stencil_blit(struct brw_context *brw,
_mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
error:
_mesa_meta_fb_tex_blit_end(ctx, target, &blit);
_mesa_meta_end(ctx);