radv: enable zero VRAM for Doom Eternal

That fixes some rendering issues. Probably some unitialized data
from the game.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3064
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5262>
(cherry picked from commit fd5ffd3a83)
This commit is contained in:
Samuel Pitoiset 2020-05-29 20:02:49 +02:00 committed by Dylan Baker
parent 90b30fb32f
commit a7a9df28a9
2 changed files with 4 additions and 1 deletions

View file

@ -1714,7 +1714,7 @@
"description": "radv: enable zero VRAM for Doom Eternal",
"nominated": true,
"nomination_type": 0,
"resolution": 0,
"resolution": 1,
"master_sha": null,
"because_sha": null
},

View file

@ -637,6 +637,9 @@ radv_handle_per_app_options(struct radv_instance *instance,
* uninitialized data in an indirect draw.
*/
instance->debug_flags |= RADV_DEBUG_ZERO_VRAM;
} else if (!strcmp(name, "DOOMEternal")) {
/* Zero VRAM for Doom Eternal to fix rendering issues. */
instance->debug_flags |= RADV_DEBUG_ZERO_VRAM;
}
}