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broadcom/compiler: use nir_opt_uub
Shows performance improvement on aztec/aztec_high fps_avg helped: gl_aztec.trace: 6.37 -> 6.45 (1.26%) fps_avg helped: gl_aztec_high.trace: 4.29 -> 4.33 (0.93%) And a significant instruction count reduction in the affected shaders. But some shaders show a huge reduction. gles_aztec/274.shader_test MESA_SHADER_COMPUTE: 1375 -> 1196 (-13.02%) gles_aztec_high/499.shader_test MESA_SHADER_COMPUTE: 1375 -> 1196 (-13.02%) master-of-orion/1253.shader_test MESA_SHADER_FRAGMENT: 305 -> 262 (-14.10%) blender/7.shader_test MESA_SHADER_FRAGMENT: 12389 -> 10455 (-15.61%) master-of-orion/1256.shader_test MESA_SHADER_VERTEX: 170 -> 131 (-22.94%) total instructions in shared programs: 14679696 -> 14675496 (-0.03%) instructions in affected programs: 196683 -> 192483 (-2.14%) helped: 430 HURT: 8 Instructions are helped. total uniforms in shared programs: 6775582 -> 6775495 (<.01%) uniforms in affected programs: 21155 -> 21068 (-0.41%) helped: 48 HURT: 2 Uniforms are helped. total max-temps in shared programs: 2709673 -> 2709710 (<.01%) max-temps in affected programs: 403 -> 440 (9.18%) helped: 2 HURT: 16 Max-temps are HURT. Signed-off-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com> Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38642>
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@ -2269,6 +2269,9 @@ v3d_optimize_nir(struct v3d_compile *c, struct nir_shader *s)
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NIR_PASS(progress, s, v3d_nir_lower_algebraic, c);
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NIR_PASS(progress, s, nir_opt_cse);
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nir_opt_uub_options uub_options = {.opt_imul = true};
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NIR_PASS(progress, s, nir_opt_uub, &uub_options);
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nir_move_options sink_opts =
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nir_move_const_undef | nir_move_comparisons | nir_move_copies |
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nir_move_load_ubo | nir_move_load_ssbo | nir_move_load_uniform;
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