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all: rename PIPE_SHADER_TASK to MESA_SHADER_TASK
Use command:
find . -type f -not -path '*/.git/*' -exec sed -i 's/PIPE_SHADER_TASK/MESA_SHADER_TASK/g' {} +
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36569>
This commit is contained in:
parent
f60ea0a3cd
commit
a45620274c
5 changed files with 19 additions and 19 deletions
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@ -380,7 +380,7 @@ cso_unbind_context(struct cso_context *cso)
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continue;
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break;
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case PIPE_SHADER_MESH:
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case PIPE_SHADER_TASK:
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case MESA_SHADER_TASK:
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if (!ctx->has_task_mesh_shader)
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continue;
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break;
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@ -130,7 +130,7 @@ llvmpipe_init_shader_caps(struct pipe_screen *screen)
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case MESA_SHADER_FRAGMENT:
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case MESA_SHADER_COMPUTE:
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case PIPE_SHADER_MESH:
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case PIPE_SHADER_TASK:
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case MESA_SHADER_TASK:
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gallivm_init_shader_caps(caps);
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break;
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case MESA_SHADER_TESS_CTRL:
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@ -1282,7 +1282,7 @@ generate_variant(struct llvmpipe_context *lp,
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char module_name[64];
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const char *shname = sh_type == PIPE_SHADER_MESH ? "ms" :
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(sh_type == PIPE_SHADER_TASK ? "ts" : "cs");
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(sh_type == MESA_SHADER_TASK ? "ts" : "cs");
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snprintf(module_name, sizeof(module_name), "%s%u_variant%u",
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shname, shader->no, shader->variants_created);
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@ -1899,7 +1899,7 @@ llvmpipe_update_task_shader(struct llvmpipe_context *lp)
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{
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if (!lp->tss)
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return;
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struct lp_compute_shader_variant *variant = llvmpipe_update_cs_variant(lp, PIPE_SHADER_TASK, lp->tss);
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struct lp_compute_shader_variant *variant = llvmpipe_update_cs_variant(lp, MESA_SHADER_TASK, lp->tss);
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lp_cs_ctx_set_cs_variant(lp->task_ctx, variant);
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}
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@ -2304,32 +2304,32 @@ llvmpipe_task_update_derived(struct llvmpipe_context *llvmpipe)
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{
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if (llvmpipe->dirty & LP_NEW_TASK_CONSTANTS) {
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lp_csctx_set_cs_constants(llvmpipe->task_ctx,
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ARRAY_SIZE(llvmpipe->constants[PIPE_SHADER_TASK]),
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llvmpipe->constants[PIPE_SHADER_TASK]);
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ARRAY_SIZE(llvmpipe->constants[MESA_SHADER_TASK]),
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llvmpipe->constants[MESA_SHADER_TASK]);
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update_csctx_consts(llvmpipe, llvmpipe->task_ctx);
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}
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if (llvmpipe->dirty & LP_NEW_TASK_SSBOS) {
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lp_csctx_set_cs_ssbos(llvmpipe->task_ctx,
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ARRAY_SIZE(llvmpipe->ssbos[PIPE_SHADER_TASK]),
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llvmpipe->ssbos[PIPE_SHADER_TASK]);
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ARRAY_SIZE(llvmpipe->ssbos[MESA_SHADER_TASK]),
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llvmpipe->ssbos[MESA_SHADER_TASK]);
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update_csctx_ssbo(llvmpipe, llvmpipe->task_ctx);
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}
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if (llvmpipe->dirty & LP_NEW_TASK_SAMPLER_VIEW)
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lp_csctx_set_sampler_views(llvmpipe->task_ctx,
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llvmpipe->num_sampler_views[PIPE_SHADER_TASK],
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llvmpipe->sampler_views[PIPE_SHADER_TASK]);
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llvmpipe->num_sampler_views[MESA_SHADER_TASK],
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llvmpipe->sampler_views[MESA_SHADER_TASK]);
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if (llvmpipe->dirty & LP_NEW_TASK_SAMPLER)
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lp_csctx_set_sampler_state(llvmpipe->task_ctx,
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llvmpipe->num_samplers[PIPE_SHADER_TASK],
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llvmpipe->samplers[PIPE_SHADER_TASK]);
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llvmpipe->num_samplers[MESA_SHADER_TASK],
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llvmpipe->samplers[MESA_SHADER_TASK]);
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if (llvmpipe->dirty & LP_NEW_TASK_IMAGES)
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lp_csctx_set_cs_images(llvmpipe->task_ctx,
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ARRAY_SIZE(llvmpipe->images[PIPE_SHADER_TASK]),
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llvmpipe->images[PIPE_SHADER_TASK]);
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ARRAY_SIZE(llvmpipe->images[MESA_SHADER_TASK]),
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llvmpipe->images[MESA_SHADER_TASK]);
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}
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void
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@ -4266,7 +4266,7 @@ llvmpipe_set_constant_buffer(struct pipe_context *pipe,
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case MESA_SHADER_FRAGMENT:
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llvmpipe->dirty |= LP_NEW_FS_CONSTANTS;
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break;
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case PIPE_SHADER_TASK:
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case MESA_SHADER_TASK:
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llvmpipe->dirty |= LP_NEW_TASK_CONSTANTS;
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break;
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case PIPE_SHADER_MESH:
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@ -4318,7 +4318,7 @@ llvmpipe_set_shader_buffers(struct pipe_context *pipe,
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case MESA_SHADER_COMPUTE:
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llvmpipe->cs_dirty |= LP_CSNEW_SSBOS;
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break;
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case PIPE_SHADER_TASK:
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case MESA_SHADER_TASK:
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llvmpipe->dirty |= LP_NEW_TASK_SSBOS;
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break;
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case PIPE_SHADER_MESH:
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@ -4374,7 +4374,7 @@ llvmpipe_set_shader_images(struct pipe_context *pipe,
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case MESA_SHADER_FRAGMENT:
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llvmpipe->dirty |= LP_NEW_FS_IMAGES;
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break;
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case PIPE_SHADER_TASK:
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case MESA_SHADER_TASK:
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llvmpipe->dirty |= LP_NEW_TASK_IMAGES;
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break;
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case PIPE_SHADER_MESH:
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@ -112,7 +112,7 @@ llvmpipe_bind_sampler_states(struct pipe_context *pipe,
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case MESA_SHADER_FRAGMENT:
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llvmpipe->dirty |= LP_NEW_SAMPLER;
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break;
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case PIPE_SHADER_TASK:
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case MESA_SHADER_TASK:
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llvmpipe->dirty |= LP_NEW_TASK_SAMPLER;
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break;
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case PIPE_SHADER_MESH:
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@ -198,7 +198,7 @@ llvmpipe_set_sampler_views(struct pipe_context *pipe,
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llvmpipe->num_sampler_views[MESA_SHADER_FRAGMENT],
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llvmpipe->sampler_views[MESA_SHADER_FRAGMENT]);
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break;
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case PIPE_SHADER_TASK:
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case MESA_SHADER_TASK:
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llvmpipe->dirty |= LP_NEW_TASK_SAMPLER_VIEW;
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break;
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case PIPE_SHADER_MESH:
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