main: Added entry point for glCreateRenderbuffers

v2:
- refactor bindRenderBuffer and create_render_buffers to fix an assertion

Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
Signed-off-by: Martin Peres <martin.peres@linux.intel.com>
This commit is contained in:
Martin Peres 2015-02-12 18:52:10 +02:00
parent 73a9d0fbe5
commit a34669b961
4 changed files with 65 additions and 18 deletions

View file

@ -152,6 +152,13 @@
<param name="data" type="GLvoid *" />
</function>
<!-- Renderbuffer object functions -->
<function name="CreateRenderbuffers" offset="assign">
<param name="n" type="GLsizei" />
<param name="renderbuffers" type="GLuint *" />
</function>
<!-- Texture object functions -->
<function name="CreateTextures" offset="assign">

View file

@ -1205,6 +1205,26 @@ _mesa_IsRenderbuffer(GLuint renderbuffer)
}
static struct gl_renderbuffer *
allocate_renderbuffer(struct gl_context *ctx, GLuint renderbuffer,
const char *func)
{
struct gl_renderbuffer *newRb;
/* create new renderbuffer object */
newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer);
if (!newRb) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
return NULL;
}
assert(newRb->AllocStorage);
_mesa_HashInsert(ctx->Shared->RenderBuffers, renderbuffer, newRb);
newRb->RefCount = 1; /* referenced by hash table */
return newRb;
}
static void
bind_renderbuffer(GLenum target, GLuint renderbuffer, bool allow_user_names)
{
@ -1233,15 +1253,7 @@ bind_renderbuffer(GLenum target, GLuint renderbuffer, bool allow_user_names)
}
if (!newRb) {
/* create new renderbuffer object */
newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer);
if (!newRb) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindRenderbufferEXT");
return;
}
assert(newRb->AllocStorage);
_mesa_HashInsert(ctx->Shared->RenderBuffers, renderbuffer, newRb);
newRb->RefCount = 1; /* referenced by hash table */
newRb = allocate_renderbuffer(ctx, renderbuffer, "glBindRenderbufferEXT");
}
}
else {
@ -1383,16 +1395,17 @@ _mesa_DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
}
}
void GLAPIENTRY
_mesa_GenRenderbuffers(GLsizei n, GLuint *renderbuffers)
static void
create_render_buffers(struct gl_context *ctx, GLsizei n, GLuint *renderbuffers,
bool dsa)
{
GET_CURRENT_CONTEXT(ctx);
const char *func = dsa ? "glCreateRenderbuffers" : "glGenRenderbuffers";
struct gl_renderbuffer *obj;
GLuint first;
GLint i;
if (n < 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGenRenderbuffersEXT(n)");
_mesa_error(ctx, GL_INVALID_VALUE, "%s(n<0)", func);
return;
}
@ -1404,14 +1417,37 @@ _mesa_GenRenderbuffers(GLsizei n, GLuint *renderbuffers)
for (i = 0; i < n; i++) {
GLuint name = first + i;
renderbuffers[i] = name;
/* insert dummy placeholder into hash table */
mtx_lock(&ctx->Shared->Mutex);
_mesa_HashInsert(ctx->Shared->RenderBuffers, name, &DummyRenderbuffer);
mtx_unlock(&ctx->Shared->Mutex);
if (dsa) {
obj = allocate_renderbuffer(ctx, name, func);
} else {
obj = &DummyRenderbuffer;
/* insert the object into the hash table */
mtx_lock(&ctx->Shared->Mutex);
_mesa_HashInsert(ctx->Shared->RenderBuffers, name, obj);
mtx_unlock(&ctx->Shared->Mutex);
}
}
}
void GLAPIENTRY
_mesa_GenRenderbuffers(GLsizei n, GLuint *renderbuffers)
{
GET_CURRENT_CONTEXT(ctx);
create_render_buffers(ctx, n, renderbuffers, false);
}
void GLAPIENTRY
_mesa_CreateRenderbuffers(GLsizei n, GLuint *renderbuffers)
{
GET_CURRENT_CONTEXT(ctx);
create_render_buffers(ctx, n, renderbuffers, true);
}
/**
* Given an internal format token for a render buffer, return the
* corresponding base format (one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX,

View file

@ -114,6 +114,9 @@ _mesa_DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
extern void GLAPIENTRY
_mesa_GenRenderbuffers(GLsizei n, GLuint *renderbuffers);
extern void GLAPIENTRY
_mesa_CreateRenderbuffers(GLsizei n, GLuint *renderbuffers);
extern void GLAPIENTRY
_mesa_RenderbufferStorage(GLenum target, GLenum internalformat,
GLsizei width, GLsizei height);

View file

@ -943,6 +943,7 @@ const struct function gl_core_functions_possible[] = {
{ "glGetNamedBufferParameteri64v", 45, -1 },
{ "glGetNamedBufferPointerv", 45, -1 },
{ "glGetNamedBufferSubData", 45, -1 },
{ "glCreateRenderbuffers", 45, -1 },
{ "glCreateTextures", 45, -1 },
{ "glTextureStorage1D", 45, -1 },
{ "glTextureStorage2D", 45, -1 },