add GL_READ_FRAMEBUFFER_BINDING_EXT case, regenerate get.c file

(cherry picked from commit 816fbeaa81)

Conflicts:

	src/mesa/main/get.c
This commit is contained in:
Brian Paul 2009-01-06 14:23:07 -07:00
parent d14d494dcd
commit a055520bfb
2 changed files with 17 additions and 0 deletions

View file

@ -1873,6 +1873,10 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
CHECK_EXT1(EXT_framebuffer_object, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Const.MaxRenderbufferSize);
break;
case GL_READ_FRAMEBUFFER_BINDING_EXT:
CHECK_EXT1(EXT_framebuffer_blit, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->ReadBuffer->Name);
break;
case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB:
CHECK_EXT1(ARB_fragment_shader, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Const.FragmentProgram.MaxUniformComponents);
@ -3717,6 +3721,10 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
CHECK_EXT1(EXT_framebuffer_object, "GetFloatv");
params[0] = (GLfloat)(ctx->Const.MaxRenderbufferSize);
break;
case GL_READ_FRAMEBUFFER_BINDING_EXT:
CHECK_EXT1(EXT_framebuffer_blit, "GetFloatv");
params[0] = (GLfloat)(ctx->ReadBuffer->Name);
break;
case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB:
CHECK_EXT1(ARB_fragment_shader, "GetFloatv");
params[0] = (GLfloat)(ctx->Const.FragmentProgram.MaxUniformComponents);
@ -5561,6 +5569,10 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
CHECK_EXT1(EXT_framebuffer_object, "GetIntegerv");
params[0] = ctx->Const.MaxRenderbufferSize;
break;
case GL_READ_FRAMEBUFFER_BINDING_EXT:
CHECK_EXT1(EXT_framebuffer_blit, "GetIntegerv");
params[0] = ctx->ReadBuffer->Name;
break;
case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB:
CHECK_EXT1(ARB_fragment_shader, "GetIntegerv");
params[0] = ctx->Const.FragmentProgram.MaxUniformComponents;

View file

@ -981,6 +981,11 @@ StateVars = [
["ctx->Const.MaxRenderbufferSize"], "",
["EXT_framebuffer_object"] ),
# GL_EXT_framebuffer_blit
# NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT
( "GL_READ_FRAMEBUFFER_BINDING_EXT", GLint, ["ctx->ReadBuffer->Name"], "",
["EXT_framebuffer_blit"] ),
# GL_ARB_fragment_shader
( "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", GLint,
["ctx->Const.FragmentProgram.MaxUniformComponents"], "",