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mesa: fix GL_DEPTH_CLEAR_VALUE casting
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parent
c3be5e4a05
commit
d14d494dcd
2 changed files with 4 additions and 4 deletions
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@ -289,7 +289,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
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params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.depthBits);
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break;
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case GL_DEPTH_CLEAR_VALUE:
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params[0] = FLOAT_TO_BOOLEAN(ctx->Depth.Clear);
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params[0] = FLOAT_TO_BOOLEAN(((GLfloat) ctx->Depth.Clear));
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break;
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case GL_DEPTH_FUNC:
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params[0] = ENUM_TO_BOOLEAN(ctx->Depth.Func);
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@ -2133,7 +2133,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
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params[0] = (GLfloat)(ctx->DrawBuffer->Visual.depthBits);
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break;
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case GL_DEPTH_CLEAR_VALUE:
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params[0] = ctx->Depth.Clear;
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params[0] = ((GLfloat) ctx->Depth.Clear);
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break;
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case GL_DEPTH_FUNC:
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params[0] = ENUM_TO_FLOAT(ctx->Depth.Func);
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@ -3977,7 +3977,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
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params[0] = ctx->DrawBuffer->Visual.depthBits;
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break;
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case GL_DEPTH_CLEAR_VALUE:
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params[0] = FLOAT_TO_INT(ctx->Depth.Clear);
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params[0] = FLOAT_TO_INT(((GLfloat) ctx->Depth.Clear));
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break;
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case GL_DEPTH_FUNC:
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params[0] = ENUM_TO_INT(ctx->Depth.Func);
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@ -180,7 +180,7 @@ StateVars = [
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( "GL_DEPTH_BIAS", GLfloat, ["ctx->Pixel.DepthBias"], "", None ),
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( "GL_DEPTH_BITS", GLint, ["ctx->DrawBuffer->Visual.depthBits"],
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"", None ),
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( "GL_DEPTH_CLEAR_VALUE", GLfloatN, ["ctx->Depth.Clear"], "", None ),
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( "GL_DEPTH_CLEAR_VALUE", GLfloatN, ["((GLfloat) ctx->Depth.Clear)"], "", None ),
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( "GL_DEPTH_FUNC", GLenum, ["ctx->Depth.Func"], "", None ),
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( "GL_DEPTH_RANGE", GLfloatN,
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[ "ctx->Viewport.Near", "ctx->Viewport.Far" ], "", None ),
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