isl: only bump the min row pitch for display when not specified

If the ISL caller didn't specify a row_pitch_B, let's use the
NVIDIA/AMD requirements. Otherwise keep using the Intel requirement,
as the caller is likely trying to import a buffer and if we can deal
with that row_pitch_B, we should accept it.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: a3a4517f41 ("isl: Work around NVIDIA and AMD display pitch requirements")
Reported-by: Dongwon Kim <dongwon.kim@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13024>
This commit is contained in:
Lionel Landwerlin 2021-09-24 13:28:05 +03:00 committed by Marge Bot
parent 47ff6767ea
commit 9fb2c84768

View file

@ -1581,10 +1581,20 @@ isl_calc_row_pitch_alignment(const struct isl_device *dev,
* "When using linear memory, this must be at least 64 byte aligned."
*
* However, when displaying on NVIDIA and recent AMD GPUs via PRIME,
* we need a larger pitch of 256 bytes. We do that just in case.
* we need a larger pitch of 256 bytes.
*
* If the ISL caller didn't specify a row_pitch_B, then we should assume
* the NVIDIA/AMD requirements. Otherwise, if we have a specified
* row_pitch_B, this is probably because the caller is trying to import a
* buffer. In that case we limit the minimum row pitch to the Intel HW
* requirement.
*/
if (surf_info->usage & ISL_SURF_USAGE_DISPLAY_BIT)
alignment = isl_align(alignment, 256);
if (surf_info->usage & ISL_SURF_USAGE_DISPLAY_BIT) {
if (surf_info->row_pitch_B == 0)
alignment = isl_align(alignment, 256);
else
alignment = isl_align(alignment, 64);
}
return alignment;
}