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isl: only bump the min row pitch for display when not specified
If the ISL caller didn't specify a row_pitch_B, let's use the
NVIDIA/AMD requirements. Otherwise keep using the Intel requirement,
as the caller is likely trying to import a buffer and if we can deal
with that row_pitch_B, we should accept it.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: a3a4517f41 ("isl: Work around NVIDIA and AMD display pitch requirements")
Reported-by: Dongwon Kim <dongwon.kim@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13024>
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1 changed files with 13 additions and 3 deletions
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@ -1581,10 +1581,20 @@ isl_calc_row_pitch_alignment(const struct isl_device *dev,
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* "When using linear memory, this must be at least 64 byte aligned."
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*
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* However, when displaying on NVIDIA and recent AMD GPUs via PRIME,
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* we need a larger pitch of 256 bytes. We do that just in case.
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* we need a larger pitch of 256 bytes.
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*
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* If the ISL caller didn't specify a row_pitch_B, then we should assume
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* the NVIDIA/AMD requirements. Otherwise, if we have a specified
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* row_pitch_B, this is probably because the caller is trying to import a
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* buffer. In that case we limit the minimum row pitch to the Intel HW
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* requirement.
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*/
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if (surf_info->usage & ISL_SURF_USAGE_DISPLAY_BIT)
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alignment = isl_align(alignment, 256);
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if (surf_info->usage & ISL_SURF_USAGE_DISPLAY_BIT) {
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if (surf_info->row_pitch_B == 0)
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alignment = isl_align(alignment, 256);
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else
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alignment = isl_align(alignment, 64);
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}
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return alignment;
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}
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