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i965/gs: Pass VerticesIn though prog_data
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
parent
56eb9c44ad
commit
9f8c01b03c
3 changed files with 5 additions and 1 deletions
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@ -626,6 +626,8 @@ struct brw_gs_prog_data
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{
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struct brw_vue_prog_data base;
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unsigned vertices_in;
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/**
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* Size of an output vertex, measured in HWORDS (32 bytes).
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*/
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@ -773,6 +773,8 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
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prog_data->output_topology =
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get_hw_prim_for_gl_prim(shader->info.gs.output_primitive);
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prog_data->vertices_in = shader->info.gs.vertices_in;
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/* The GLSL linker will have already matched up GS inputs and the outputs
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* of prior stages. The driver does extend VS outputs in some cases, but
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* only for legacy OpenGL or Gen4-5 hardware, neither of which offer
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@ -48,7 +48,7 @@ gen8_upload_gs_state(struct brw_context *brw)
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OUT_BATCH(_3DSTATE_GS << 16 | (10 - 2));
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OUT_BATCH(stage_state->prog_offset);
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OUT_BATCH(0);
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OUT_BATCH(brw->geometry_program->VerticesIn |
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OUT_BATCH(brw->gs.prog_data->vertices_in |
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((ALIGN(stage_state->sampler_count, 4)/4) <<
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GEN6_GS_SAMPLER_COUNT_SHIFT) |
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((prog_data->base.binding_table.size_bytes / 4) <<
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