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i965/vs: Generalize data structures pointed to by vec4_generator.
This patch removes the following field from vec4_generator, since it is not used: - struct brw_vs_compile *c And changes the following field: - struct gl_vertex_program *vp => struct gl_program *prog With these changes, vec4_generator no longer refers to any VS-specific data structures. This will pave the way for re-using it for geometry shaders. Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> v2: Use the name "prog" rather than "p". Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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parent
4d773603d3
commit
9bb6840b28
3 changed files with 7 additions and 9 deletions
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@ -1539,7 +1539,7 @@ brw_vs_emit(struct brw_context *brw,
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return NULL;
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}
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vec4_generator g(brw, c, prog, mem_ctx);
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vec4_generator g(brw, prog, &c->vp->program.Base, mem_ctx);
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const unsigned *generated =g.generate_assembly(&v.instructions,
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final_assembly_size);
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@ -523,8 +523,8 @@ class vec4_generator
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{
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public:
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vec4_generator(struct brw_context *brw,
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struct brw_vs_compile *c,
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struct gl_shader_program *shader_prog,
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struct gl_program *prog,
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void *mem_ctx);
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~vec4_generator();
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@ -583,11 +583,10 @@ private:
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struct gl_context *ctx;
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struct brw_compile *p;
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struct brw_vs_compile *c;
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struct gl_shader_program *shader_prog;
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struct gl_shader *shader;
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const struct gl_vertex_program *vp;
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const struct gl_program *prog;
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void *mem_ctx;
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};
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@ -133,13 +133,12 @@ vec4_instruction::get_src(int i)
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}
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vec4_generator::vec4_generator(struct brw_context *brw,
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struct brw_vs_compile *c,
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struct gl_shader_program *shader_prog,
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struct gl_program *prog,
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void *mem_ctx)
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: brw(brw), c(c), shader_prog(shader_prog), mem_ctx(mem_ctx)
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: brw(brw), shader_prog(shader_prog), prog(prog), mem_ctx(mem_ctx)
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{
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intel = &brw->intel;
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vp = &c->vp->program;
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shader = shader_prog ? shader_prog->_LinkedShaders[MESA_SHADER_VERTEX] : NULL;
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@ -710,7 +709,7 @@ vec4_generator::generate_code(exec_list *instructions)
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if (shader) {
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printf("Native code for vertex shader %d:\n", shader_prog->Name);
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} else {
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printf("Native code for vertex program %d:\n", c->vp->program.Base.Id);
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printf("Native code for vertex program %d:\n", prog->Id);
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}
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}
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@ -728,7 +727,7 @@ vec4_generator::generate_code(exec_list *instructions)
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} else {
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const prog_instruction *vpi;
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vpi = (const prog_instruction *) inst->ir;
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printf("%d: ", (int)(vpi - vp->Base.Instructions));
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printf("%d: ", (int)(vpi - prog->Instructions));
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_mesa_fprint_instruction_opt(stdout, vpi, 0,
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PROG_PRINT_DEBUG, NULL);
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}
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