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i965/vs: Rename vec4_generator::prog to shader_prog.
The next patch is going to change the type of vec4_generator::vp from struct gl_vertex_program * to struct gl_program *, and rename it. The sensible name to change it to is vec4_generator::prog. However, prog is already used. Since the existing vec4_generator::prog is of type struct gl_shader_program, it makes sense to rename it to shader_prog. Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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parent
5743bea0ba
commit
4d773603d3
2 changed files with 6 additions and 6 deletions
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@ -524,7 +524,7 @@ class vec4_generator
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public:
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vec4_generator(struct brw_context *brw,
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struct brw_vs_compile *c,
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struct gl_shader_program *prog,
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struct gl_shader_program *shader_prog,
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void *mem_ctx);
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~vec4_generator();
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@ -585,7 +585,7 @@ private:
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struct brw_compile *p;
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struct brw_vs_compile *c;
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struct gl_shader_program *prog;
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struct gl_shader_program *shader_prog;
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struct gl_shader *shader;
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const struct gl_vertex_program *vp;
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@ -134,14 +134,14 @@ vec4_instruction::get_src(int i)
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vec4_generator::vec4_generator(struct brw_context *brw,
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struct brw_vs_compile *c,
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struct gl_shader_program *prog,
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struct gl_shader_program *shader_prog,
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void *mem_ctx)
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: brw(brw), c(c), prog(prog), mem_ctx(mem_ctx)
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: brw(brw), c(c), shader_prog(shader_prog), mem_ctx(mem_ctx)
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{
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intel = &brw->intel;
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vp = &c->vp->program;
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shader = prog ? prog->_LinkedShaders[MESA_SHADER_VERTEX] : NULL;
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shader = shader_prog ? shader_prog->_LinkedShaders[MESA_SHADER_VERTEX] : NULL;
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p = rzalloc(mem_ctx, struct brw_compile);
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brw_init_compile(brw, p, mem_ctx);
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@ -708,7 +708,7 @@ vec4_generator::generate_code(exec_list *instructions)
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if (unlikely(INTEL_DEBUG & DEBUG_VS)) {
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if (shader) {
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printf("Native code for vertex shader %d:\n", prog->Name);
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printf("Native code for vertex shader %d:\n", shader_prog->Name);
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} else {
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printf("Native code for vertex program %d:\n", c->vp->program.Base.Id);
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}
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