pan/decode: Disassemble before printing shader descriptor

This allows the shader descriptor to access the disassembled stats.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
This commit is contained in:
Alyssa Rosenzweig 2019-08-21 14:28:36 -07:00
parent 5f9a1c74ae
commit 9b067d96f7

View file

@ -1725,7 +1725,7 @@ static unsigned shader_id = 0;
static struct midgard_disasm_stats
pandecode_shader_disassemble(mali_ptr shader_ptr, int shader_no, int type,
bool is_bifrost, unsigned nr_regs)
bool is_bifrost)
{
struct pandecode_mapped_memory *mem = pandecode_find_mapped_gpu_mem_containing(shader_ptr);
uint8_t *PANDECODE_PTR_VAR(code, mem, shader_ptr);
@ -1757,7 +1757,6 @@ pandecode_shader_disassemble(mali_ptr shader_ptr, int shader_no, int type,
stats.quadword_count = 0;
} else {
stats = disassemble_midgard(code, sz);
stats.work_count = nr_regs;
}
/* Print shader-db stats */
@ -1968,6 +1967,11 @@ pandecode_vertex_tiler_postfix_pre(
struct pandecode_mapped_memory *smem = pandecode_find_mapped_gpu_mem_containing(shader_meta_ptr);
struct mali_shader_meta *PANDECODE_PTR_VAR(s, smem, shader_meta_ptr);
/* Disassemble ahead-of-time to get stats */
if (s->shader & ~0xF)
pandecode_shader_disassemble(s->shader & ~0xF, job_no, job_type, is_bifrost);
pandecode_log("struct mali_shader_meta shader_meta_%"PRIx64"_%d%s = {\n", shader_meta_ptr, job_no, suffix);
pandecode_indent++;
@ -1985,15 +1989,13 @@ pandecode_vertex_tiler_postfix_pre(
uniform_buffer_count = s->midgard1.uniform_buffer_count;
}
mali_ptr shader_ptr = pandecode_shader_address("shader", s->shader);
pandecode_shader_address("shader", s->shader);
pandecode_prop("texture_count = %" PRId16, s->texture_count);
pandecode_prop("sampler_count = %" PRId16, s->sampler_count);
pandecode_prop("attribute_count = %" PRId16, s->attribute_count);
pandecode_prop("varying_count = %" PRId16, s->varying_count);
unsigned nr_registers = 0;
if (is_bifrost) {
pandecode_log(".bifrost1 = {\n");
pandecode_indent++;
@ -2010,7 +2012,6 @@ pandecode_vertex_tiler_postfix_pre(
pandecode_prop("uniform_count = %" PRId16, s->midgard1.uniform_count);
pandecode_prop("uniform_buffer_count = %" PRId16, s->midgard1.uniform_buffer_count);
pandecode_prop("work_count = %" PRId16, s->midgard1.work_count);
nr_registers = s->midgard1.work_count;
pandecode_log(".flags = ");
pandecode_log_decoded_flags(shader_midgard1_flag_info, s->midgard1.flags);
@ -2116,7 +2117,7 @@ pandecode_vertex_tiler_postfix_pre(
if (shader & ~0xF) {
struct midgard_disasm_stats stats =
pandecode_shader_disassemble(shader, job_no, job_type, false, 0);
pandecode_shader_disassemble(shader, job_no, job_type, false);
bool has_texture = (stats.texture_count > 0);
bool has_sampler = (stats.sampler_count > 0);
@ -2137,9 +2138,6 @@ pandecode_vertex_tiler_postfix_pre(
}
}
if (shader_ptr & ~0xF)
pandecode_shader_disassemble(shader_ptr, job_no, job_type, is_bifrost, nr_registers);
} else
pandecode_msg("XXX: missing shader descriptor\n");