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pan/decode: Promote <no shader> to an error
There is no reason this should happen to an in-spec program, as far as I know. Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
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@ -2141,7 +2141,7 @@ pandecode_vertex_tiler_postfix_pre(
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if (shader_ptr & ~0xF)
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pandecode_shader_disassemble(shader_ptr, job_no, job_type, is_bifrost, nr_registers);
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} else
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pandecode_msg("<no shader>\n");
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pandecode_msg("XXX: missing shader descriptor\n");
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if (p->viewport) {
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struct pandecode_mapped_memory *fmem = pandecode_find_mapped_gpu_mem_containing(p->viewport);
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