pan/decode: Promote <no shader> to an error

There is no reason this should happen to an in-spec program, as far as I
know.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
This commit is contained in:
Alyssa Rosenzweig 2019-08-21 14:16:32 -07:00
parent d7473e2e01
commit 5f9a1c74ae

View file

@ -2141,7 +2141,7 @@ pandecode_vertex_tiler_postfix_pre(
if (shader_ptr & ~0xF)
pandecode_shader_disassemble(shader_ptr, job_no, job_type, is_bifrost, nr_registers);
} else
pandecode_msg("<no shader>\n");
pandecode_msg("XXX: missing shader descriptor\n");
if (p->viewport) {
struct pandecode_mapped_memory *fmem = pandecode_find_mapped_gpu_mem_containing(p->viewport);