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mesa: Remove context parameter from dd_function_table::NewShaderProgram
This fixes some unused parameter warnings introduced by the previous commit. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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4 changed files with 4 additions and 5 deletions
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@ -758,8 +758,7 @@ struct dd_function_table {
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struct gl_shader *(*NewShader)(struct gl_context *ctx,
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GLuint name, GLenum type);
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void (*DeleteShader)(struct gl_context *ctx, struct gl_shader *shader);
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struct gl_shader_program *(*NewShaderProgram)(struct gl_context *ctx,
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GLuint name);
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struct gl_shader_program *(*NewShaderProgram)(GLuint name);
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void (*DeleteShaderProgram)(struct gl_context *ctx,
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struct gl_shader_program *shProg);
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void (*UseProgram)(struct gl_context *ctx, struct gl_shader_program *shProg);
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@ -1212,7 +1212,7 @@ create_new_program(struct gl_context *ctx, struct state_key *key)
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p.top_instructions = p.shader->ir;
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p.instructions = p.shader->ir;
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p.state = key;
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p.shader_program = ctx->Driver.NewShaderProgram(ctx, 0);
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p.shader_program = ctx->Driver.NewShaderProgram(0);
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/* Tell the linker to ignore the fact that we're building a
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* separate shader, in case we're in a GLES2 context that would
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@ -316,7 +316,7 @@ create_shader_program(struct gl_context *ctx)
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name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
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shProg = ctx->Driver.NewShaderProgram(ctx, name);
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shProg = ctx->Driver.NewShaderProgram(name);
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_mesa_HashInsert(ctx->Shared->ShaderObjects, name, shProg);
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@ -261,7 +261,7 @@ init_shader_program(struct gl_shader_program *prog)
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* Called via ctx->Driver.NewShaderProgram()
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*/
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static struct gl_shader_program *
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_mesa_new_shader_program(struct gl_context *ctx, GLuint name)
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_mesa_new_shader_program(GLuint name)
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{
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struct gl_shader_program *shProg;
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shProg = rzalloc(NULL, struct gl_shader_program);
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