mesa: Make _mesa_init_shader_program static

Since a couple commits ago, there is only one caller, and that caller is
in the same file.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Ian Romanick 2014-10-20 16:11:38 -07:00
parent cfe195f901
commit c76cc7bab0
2 changed files with 3 additions and 6 deletions

View file

@ -235,8 +235,8 @@ _mesa_reference_shader_program(struct gl_context *ctx,
}
}
void
_mesa_init_shader_program(struct gl_shader_program *prog)
static void
init_shader_program(struct gl_shader_program *prog)
{
prog->Type = GL_SHADER_PROGRAM_MESA;
prog->RefCount = 1;
@ -267,7 +267,7 @@ _mesa_new_shader_program(struct gl_context *ctx, GLuint name)
shProg = rzalloc(NULL, struct gl_shader_program);
if (shProg) {
shProg->Name = name;
_mesa_init_shader_program(shProg);
init_shader_program(shProg);
}
return shProg;
}

View file

@ -71,9 +71,6 @@ _mesa_init_shader(struct gl_context *ctx, struct gl_shader *shader);
extern struct gl_shader *
_mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type);
extern void
_mesa_init_shader_program(struct gl_shader_program *prog);
extern struct gl_shader_program *
_mesa_lookup_shader_program(struct gl_context *ctx, GLuint name);