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mesa: add mesh shader extension state
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Reviewed-by: Yonggang Luo <luoyonggang@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36596>
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3 changed files with 3 additions and 0 deletions
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@ -176,6 +176,7 @@ struct gl_extensions
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GLboolean EXT_memory_object;
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GLboolean EXT_memory_object_fd;
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GLboolean EXT_memory_object_win32;
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GLboolean EXT_mesh_shader;
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GLboolean EXT_multisampled_render_to_texture;
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GLboolean EXT_packed_float;
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GLboolean EXT_protected_textures;
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@ -269,6 +269,7 @@ EXT(EXT_map_buffer_range , ARB_map_buffer_range
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EXT(EXT_memory_object , EXT_memory_object , GLL, GLC, x , ES2, 2017)
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EXT(EXT_memory_object_fd , EXT_memory_object_fd , GLL, GLC, x , ES2, 2017)
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EXT(EXT_memory_object_win32 , EXT_memory_object_win32 , GLL, GLC, x , ES2, 2017)
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EXT(EXT_mesh_shader , EXT_mesh_shader , 45, 45, x , 32, 2025)
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EXT(EXT_multi_draw_arrays , dummy_true , GLL, x , ES1, ES2, 1999)
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EXT(EXT_multi_draw_indirect , ARB_draw_indirect , x , x, x , 31, 2014)
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EXT(EXT_multisampled_render_to_texture , EXT_multisampled_render_to_texture , x , x , x , ES2, 2016)
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@ -1102,6 +1102,7 @@ void st_init_extensions(struct pipe_screen *screen,
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#else
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EXT_CAP(EXT_memory_object_win32, memobj);
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#endif
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EXT_CAP(EXT_mesh_shader, mesh_shader);
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EXT_CAP(EXT_multisampled_render_to_texture, surface_sample_count);
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EXT_CAP(EXT_semaphore, fence_signal);
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#ifndef _WIN32
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