From 980e125e31a770b6762dee687d27ba7f91336bef Mon Sep 17 00:00:00 2001 From: Qiang Yu Date: Mon, 28 Jul 2025 16:23:56 +0800 Subject: [PATCH] mesa: add mesh shader extension state MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Reviewed-by: Alyssa Rosenzweig Reviewed-by: Marek Olšák Reviewed-by: Yonggang Luo Part-of: --- src/mesa/main/consts_exts.h | 1 + src/mesa/main/extensions_table.h | 1 + src/mesa/state_tracker/st_extensions.c | 1 + 3 files changed, 3 insertions(+) diff --git a/src/mesa/main/consts_exts.h b/src/mesa/main/consts_exts.h index 52e4d5465be..b43d78f4d83 100644 --- a/src/mesa/main/consts_exts.h +++ b/src/mesa/main/consts_exts.h @@ -176,6 +176,7 @@ struct gl_extensions GLboolean EXT_memory_object; GLboolean EXT_memory_object_fd; GLboolean EXT_memory_object_win32; + GLboolean EXT_mesh_shader; GLboolean EXT_multisampled_render_to_texture; GLboolean EXT_packed_float; GLboolean EXT_protected_textures; diff --git a/src/mesa/main/extensions_table.h b/src/mesa/main/extensions_table.h index a9ff2d2d15d..585afa9b0c0 100644 --- a/src/mesa/main/extensions_table.h +++ b/src/mesa/main/extensions_table.h @@ -269,6 +269,7 @@ EXT(EXT_map_buffer_range , ARB_map_buffer_range EXT(EXT_memory_object , EXT_memory_object , GLL, GLC, x , ES2, 2017) EXT(EXT_memory_object_fd , EXT_memory_object_fd , GLL, GLC, x , ES2, 2017) EXT(EXT_memory_object_win32 , EXT_memory_object_win32 , GLL, GLC, x , ES2, 2017) +EXT(EXT_mesh_shader , EXT_mesh_shader , 45, 45, x , 32, 2025) EXT(EXT_multi_draw_arrays , dummy_true , GLL, x , ES1, ES2, 1999) EXT(EXT_multi_draw_indirect , ARB_draw_indirect , x , x, x , 31, 2014) EXT(EXT_multisampled_render_to_texture , EXT_multisampled_render_to_texture , x , x , x , ES2, 2016) diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c index 367f8e8a22a..c5afce1bff9 100644 --- a/src/mesa/state_tracker/st_extensions.c +++ b/src/mesa/state_tracker/st_extensions.c @@ -1102,6 +1102,7 @@ void st_init_extensions(struct pipe_screen *screen, #else EXT_CAP(EXT_memory_object_win32, memobj); #endif + EXT_CAP(EXT_mesh_shader, mesh_shader); EXT_CAP(EXT_multisampled_render_to_texture, surface_sample_count); EXT_CAP(EXT_semaphore, fence_signal); #ifndef _WIN32