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https://gitlab.freedesktop.org/mesa/mesa.git
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minor cleanups, disable debugging
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parent
e0850e52ee
commit
97cd87ef74
6 changed files with 6 additions and 26 deletions
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@ -597,25 +597,6 @@ i830_set_draw_region(struct intel_context *intel,
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i830_state_draw_region(intel, &i830->state, color_region, depth_region);
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}
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#if 0
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static void
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i830_update_color_z_regions(intelContextPtr intel,
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const intelRegion * colorRegion,
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const intelRegion * depthRegion)
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{
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i830ContextPtr i830 = I830_CONTEXT(intel);
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i830->state.Buffer[I830_DESTREG_CBUFADDR1] =
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(BUF_3D_ID_COLOR_BACK | BUF_3D_PITCH(colorRegion->pitch) |
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BUF_3D_USE_FENCE);
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i830->state.Buffer[I830_DESTREG_CBUFADDR2] = colorRegion->offset;
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i830->state.Buffer[I830_DESTREG_DBUFADDR1] =
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(BUF_3D_ID_DEPTH | BUF_3D_PITCH(depthRegion->pitch) | BUF_3D_USE_FENCE);
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i830->state.Buffer[I830_DESTREG_DBUFADDR2] = depthRegion->offset;
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}
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#endif
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/* This isn't really handled at the moment.
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*/
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@ -645,7 +645,7 @@ intelScheduleSwap(const __DRIdrawablePrivate * dPriv, GLboolean *missed_target)
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return ret;
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}
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void
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intelSwapBuffers(__DRIdrawablePrivate * dPriv)
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{
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@ -703,8 +703,7 @@ intelContendedLock(struct intel_context *intel, GLuint flags)
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}
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/* Lock the hardware and validate our state.
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/* Lock the hardware and validate our state.
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*/
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void LOCK_HARDWARE( struct intel_context *intel )
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{
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@ -335,7 +335,7 @@ __memcpy(void *to, const void *from, size_t n)
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/* ================================================================
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* Debugging:
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*/
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#define DO_DEBUG 1
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#define DO_DEBUG 0
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#if DO_DEBUG
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extern int INTEL_DEBUG;
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#else
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@ -118,7 +118,7 @@ intel_recreate_static(intelScreenPrivate *intelScreen,
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* Only used for real front buffer now.
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*
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* Note that these don't allocate video memory, just describe
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* allocations alread made by the X server.
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* allocations already made by the X server.
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*/
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static void
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intel_recreate_static_regions(intelScreenPrivate *intelScreen)
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@ -222,7 +222,7 @@ intelUpdateScreenFromSAREA(intelScreenPrivate * intelScreen,
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intelScreen->front.handle = sarea->front_handle;
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intelScreen->front.size = sarea->front_size;
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if (1)
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if (0)
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intelPrintSAREA(sarea);
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}
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@ -194,7 +194,7 @@ intelClearColor(GLcontext * ctx, const GLfloat color[4])
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* Update the viewport transformation matrix. Depends on:
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* - viewport pos/size
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* - depthrange
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* - window pos/size or FBO size
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* - window size or FBO size
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*/
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static void
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intelCalcViewport(GLcontext * ctx)
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