hk: Fix crash in hk_handle_passthrough_gs

We should be returning if no GS is needed and no GS shader is bound.
This fix various segfaults introduced by the original fix.

Signed-off-by: Mary Guillemard <mary@mary.zone>
Fixes: e10f29399f ("hk: fix passthrough GS key invalidation")
Reviewed-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Janne Grunau <j@jannau.net>
(cherry picked from commit 6d040df750)

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40092>
This commit is contained in:
Mary Guillemard 2026-02-24 21:21:15 +01:00 committed by Eric Engestrom
parent 03847a6f0b
commit 977f0409b2
2 changed files with 6 additions and 4 deletions

View file

@ -44,7 +44,7 @@
"description": "hk: Fix crash in hk_handle_passthrough_gs",
"nominated": true,
"nomination_type": 2,
"resolution": 0,
"resolution": 1,
"main_sha": null,
"because_sha": "e10f29399fb4c973b574df0d3649dfe3b2b7e4cf",
"notes": null

View file

@ -3225,9 +3225,11 @@ hk_handle_passthrough_gs(struct hk_cmd_buffer *cmd, struct agx_draw draw)
bool needs_gs = xfb_outputs;
/* If we don't need a GS but we do have a passthrough, unbind it */
if (!needs_gs && gs != NULL) {
assert(!needs_gs && gs->is_passthrough);
hk_cmd_bind_graphics_shader(cmd, MESA_SHADER_GEOMETRY, NULL);
if (!needs_gs) {
if (gs != NULL) {
assert(gs->is_passthrough);
hk_cmd_bind_graphics_shader(cmd, MESA_SHADER_GEOMETRY, NULL);
}
return;
}