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hk: Fix crash in hk_handle_passthrough_gs
We should be returning if no GS is needed and no GS shader is bound.
This fix various segfaults introduced by the original fix.
Signed-off-by: Mary Guillemard <mary@mary.zone>
Fixes: e10f29399f ("hk: fix passthrough GS key invalidation")
Reviewed-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Janne Grunau <j@jannau.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40079>
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1 changed files with 5 additions and 3 deletions
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@ -3226,9 +3226,11 @@ hk_handle_passthrough_gs(struct hk_cmd_buffer *cmd, struct agx_draw draw)
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bool needs_gs = xfb_outputs;
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/* If we don't need a GS but we do have a passthrough, unbind it */
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if (!needs_gs && gs != NULL) {
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assert(!needs_gs && gs->is_passthrough);
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hk_cmd_bind_graphics_shader(cmd, MESA_SHADER_GEOMETRY, NULL);
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if (!needs_gs) {
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if (gs != NULL) {
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assert(gs->is_passthrough);
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hk_cmd_bind_graphics_shader(cmd, MESA_SHADER_GEOMETRY, NULL);
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}
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return;
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}
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