radv: set radv_split_fma=true for Proton SotTR

The game seems to expect fma to be unfused. Fixes depth-prepass artifacts.

I haven't tested the D3D12 version, but I think it doesn't work and needs
sparse depth/stencil images.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14458>
This commit is contained in:
Rhys Perry 2022-01-07 14:30:26 +00:00 committed by Marge Bot
parent cc802cab7c
commit 9675cef53b

View file

@ -897,6 +897,7 @@ TODO: document the other workarounds.
<application name="Shadow Of The Tomb Raider (DX11/DX12)" application_name_match="SOTTR.exe">
<option name="radv_invariant_geom" value="true" />
<option name="radv_split_fma" value="true" />
</application>
<application name="RAGE 2" executable="RAGE2.exe">