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radv: set radv_split_fma=true for Proton SotTR
The game seems to expect fma to be unfused. Fixes depth-prepass artifacts. I haven't tested the D3D12 version, but I think it doesn't work and needs sparse depth/stencil images. Signed-off-by: Rhys Perry <pendingchaos02@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14458>
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@ -897,6 +897,7 @@ TODO: document the other workarounds.
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<application name="Shadow Of The Tomb Raider (DX11/DX12)" application_name_match="SOTTR.exe">
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<option name="radv_invariant_geom" value="true" />
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<option name="radv_split_fma" value="true" />
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</application>
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<application name="RAGE 2" executable="RAGE2.exe">
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