From 9675cef53b5500f4c5e804c90300001ff3636fb5 Mon Sep 17 00:00:00 2001 From: Rhys Perry Date: Fri, 7 Jan 2022 14:30:26 +0000 Subject: [PATCH] radv: set radv_split_fma=true for Proton SotTR The game seems to expect fma to be unfused. Fixes depth-prepass artifacts. I haven't tested the D3D12 version, but I think it doesn't work and needs sparse depth/stencil images. Signed-off-by: Rhys Perry Reviewed-by: Bas Nieuwenhuizen Reviewed-by: Samuel Pitoiset Part-of: --- src/util/00-mesa-defaults.conf | 1 + 1 file changed, 1 insertion(+) diff --git a/src/util/00-mesa-defaults.conf b/src/util/00-mesa-defaults.conf index 05c895c4614..b3650e6e6fb 100644 --- a/src/util/00-mesa-defaults.conf +++ b/src/util/00-mesa-defaults.conf @@ -897,6 +897,7 @@ TODO: document the other workarounds.