diff --git a/src/intel/compiler/brw_compile_fs.cpp b/src/intel/compiler/brw_compile_fs.cpp index c2fca6909ad..f7518d370b7 100644 --- a/src/intel/compiler/brw_compile_fs.cpp +++ b/src/intel/compiler/brw_compile_fs.cpp @@ -1263,6 +1263,12 @@ brw_assign_urb_setup(brw_shader &s) * to the above, except the parameters are packed in 12B * and ordered like "a0, a1-a0, a2-a0" instead of the * above vec4 representation with a missing component. + * + * First documented in the TGL PRMs, Volume 9: Render Engine, PS + * Thread Payload for Normal Dispatch. + * + * Pre Xe2 : BSpec 47024 + * Xe2+ : BSpec 56480 */ const unsigned param_width = (s.max_polygons > 1 ? s.dispatch_width : 1);