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i965: Allocate texture buffer in intelTexImage
before calling _mesa_meta_pbo_TexSubImage(). This will be used in later patches and will be required in Skylake to get the tile resource mode of miptree before calling _mesa_meta_pbo_TexSubImage(). Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Neil Roberts <neil@linux.intel.com>
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82f6d17300
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1 changed files with 11 additions and 2 deletions
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@ -103,11 +103,20 @@ intelTexImage(struct gl_context * ctx,
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_mesa_lookup_enum_by_nr(format), _mesa_lookup_enum_by_nr(type),
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texImage->Level, texImage->Width, texImage->Height, texImage->Depth);
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/* Allocate storage for texture data. */
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if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage)) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
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return;
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}
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assert(intelImage->mt);
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ok = _mesa_meta_pbo_TexSubImage(ctx, dims, texImage, 0, 0, 0,
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texImage->Width, texImage->Height,
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texImage->Depth,
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format, type, pixels,
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true, tex_busy, unpack);
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false /*allocate_storage*/,
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tex_busy, unpack);
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if (ok)
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return;
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@ -117,7 +126,7 @@ intelTexImage(struct gl_context * ctx,
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texImage->Height,
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texImage->Depth,
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format, type, pixels, unpack,
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true /*for_glTexImage*/);
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false /*allocate_storage*/);
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if (ok)
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return;
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